New Release on Marketplace: Sci-Fi Hallway

Thank you. would be similar to instancing in 3ds Max.

User content doesn’t undergo the same testing regimen as content created internally so we didn’t do a full performance pass on scene before sharing it with the community. The plan is to take a look at it and release a more optimized version in a future release.

hi.
i have unreal engine 4.1 version.
when download and open project(Sci-Fi Hallway) i see error:

why i see error?

should i download 4.1.1 version?

in #8 post of topic i saw that project saved with 4.1 version!
why i see it?
thanks

Ah ok I see thanks . :slight_smile:

Nice work! However, I notice the reflections of the ceiling lights in the window and on the doors are 90 degrees to the actual lights.

I noticed the reflection issue too. See my post above. Just reduce the influence of the reflection actors and you’ll have a more accurate reflection.

hi.
mr disting or others how you created the materials of scene?

all materials of meshes are with one material?

because i saw in your project more material instance and was about one material(with nodes) in project!

should i create a material and create other materials with it in Ins?

please say me a good workflow for creating best materials in scene!

thanks

QQ:

Per Pixel Mask computation vs Material Elements

The Sci-Fi hallway uses a few master materials of varying styles most of which use RGB Masks, which require an entire new Texture with RGB Channels free,
Is it not cheaper to use separate material elements on objects and craft instances that are defined as material types ( Copper, Steel, Rubber, Plastic ) and use those in each element

At what point does the cost switch sides?

e.g. 10 elements costs the same as a 2k mask or something

was great. Any plants to add the Swedish apartment from the video comparing an Octane render to the same scene done in UE4? http://vimeo.com/93246664

these resources are beautiful, unfortunately when I attempt to add them to a project nothing happens. are they not compatible with the current version of unreal?

Please FIx ASAP