New Project need some advice

ive done the movement stuff before… i had a full character rigged that moved around with an xbox controller it was relatively straight forward. The character even casted a fireball… had running animations and jump animations and loops… blendspaces… and was able to move from level to level with a predetermined location that teleported her to the new level.

All of that i did in like 2 days. im a fast learner. But while i am interested in the VR aspect of this game i want to develop… i am not even looking into that aspect of it yet… i am doing exactly what you are saying… trying to jsut get the plane i have to move is a challenge right now. It does not react to WASD at all… and if i follow the tutorial documentation about the “buggie jeep” it tells me to set wheels to kinematic but that breaks everything.

Right now i am stuck on getting this plane to even move forward… it has 3 wheels and i dont know if thats causing problems. the wheels kind of “free roam” in any direction as opposed to the typical wheel movement one would expect… such as … moving a vehicle to the left without turning and the tires go end over end in place… as if they were a sphere but dont look like a sphere… all 3 tires do this… and it doesn’t help that my front tires are angled out at like 45 degrees. cad15e7399.png im assuming that im going to have to compensate for this but i dont know how.

i am looking for the basics… but all i really find tutorials for is “simple car UE4” stuff… like one body and 4 wheels… which i CAN do… i dont need to know how to introduce a car… i need to know how to introduce a car with moving parts… like a tutorial on a car that had an operable door and trunk would be nice… but will it show me how to rig it? do i rig it in the modeler or rig it in UE4… do i build the animations in the modeler… or do i build them in the animBP… how do i make an object on a vehicle interact with another object on the vehicle… such as … turning the engine on with a switch or key… how is that modeled… is it a completely separate mesh that is imported separately or is it ok for the switch to be attached to the original mesh.

im where i need to be in terms of learning the process… i just cant find the correct material to help me learn the steps just past “the basic introduction” type material.