Here is the full log, if the right person comes across this post and needs this info.
Log started at 01/07/2023 10:34:38 (2023-01-07T15:34:38Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\jdbbc\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\jdbbc\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Note: Android toolchain NDK r25b recommended
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: “D:\Program Files\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 “-Project=D:/Unreal Projects/Demo_1/Demo_1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\jdbbc\AppData\Local\UnrealBuildTool\Log.txt
Deleting old log file: C:\Users\jdbbc\AppData\Local\UnrealBuildTool\Log-backup-2023.01.07-13.28.27.txt
Creating project rules assembly for D:\Unreal Projects\Demo_1\Demo_1.uproject…
Skipping D:\Program Files\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\Program Files\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 0 Plugins:
Found 1 Modules:
D:\Unreal Projects\Demo_1\Source\Demo_1\Demo_1.Build.cs
Found Visual Studio installation: D:\Program Files\Visual Studio 2022\Main Program Files (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33205.214)
Found Visual Studio toolchain: D:\Program Files\Visual Studio 2022\Main Program Files\VC\Tools\MSVC\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31631, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=D:\Program Files\Visual Studio 2022\Main Program Files\VC\Redist\MSVC\14.34.31931)
Found Visual Studio toolchain: D:\Program Files\Visual Studio 2022\Main Program Files\VC\Tools\MSVC\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31631, Is64Bit=True, Preview=False, Architecture=ARM64, Error=False, Redist=D:\Program Files\Visual Studio 2022\Main Program Files\VC\Redist\MSVC\14.34.31931)
Found Visual Studio toolchain: D:\Program Files\Visual Studio 2022\Main Program Files\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=2, Version=14.34.31937, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=D:\Program Files\Visual Studio 2022\Main Program Files\VC\Redist\MSVC\14.34.31931)
Found Visual Studio toolchain: D:\Program Files\Visual Studio 2022\Main Program Files\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=2, Version=14.34.31937, Is64Bit=True, Preview=False, Architecture=ARM64, Error=False, Redist=D:\Program Files\Visual Studio 2022\Main Program Files\VC\Redist\MSVC\14.34.31931)
Creating makefile for Demo_1Editor (no existing makefile)
Building UnrealEditor - Demo_1Editor - Win64 - Development
Compile Env Launch: WITH_LAUNCHERCHECK=0
Compile Env Launch: UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
Compile Env Launch: UE_MODULE_NAME=“Launch”
Compile Env Launch: UE_PLUGIN_NAME=“”
Enabling plugin ‘ModelingToolsEditorMode’ (referenced via Demo_1.uproject)
Compile Env ModelingToolsEditorMode: WITH_PROXYLOD=1
Compile Env ModelingToolsEditorMode: UE_MODULE_NAME=“ModelingToolsEditorMode”
Compile Env ModelingToolsEditorMode: UE_PLUGIN_NAME=“ModelingToolsEditorMode”
Enabling plugin ‘MeshModelingToolset’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin)
Compile Env MeshModelingTools: UE_MODULE_NAME=“MeshModelingTools”
Compile Env MeshModelingTools: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env MeshModelingToolsEditorOnly: UE_MODULE_NAME=“MeshModelingToolsEditorOnly”
Compile Env MeshModelingToolsEditorOnly: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env ModelingComponents: UE_MODULE_NAME=“ModelingComponents”
Compile Env ModelingComponents: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env ModelingComponentsEditorOnly: UE_MODULE_NAME=“ModelingComponentsEditorOnly”
Compile Env ModelingComponentsEditorOnly: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env ModelingOperators: UE_MODULE_NAME=“ModelingOperators”
Compile Env ModelingOperators: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env ModelingOperatorsEditorOnly: WITH_PROXYLOD=1
Compile Env ModelingOperatorsEditorOnly: UE_MODULE_NAME=“ModelingOperatorsEditorOnly”
Compile Env ModelingOperatorsEditorOnly: UE_PLUGIN_NAME=“MeshModelingToolset”
Enabling plugin ‘GeometryProcessing’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin → MeshModelingToolset.uplugin)
Compile Env GeometryAlgorithms: UE_MODULE_NAME=“GeometryAlgorithms”
Compile Env GeometryAlgorithms: UE_PLUGIN_NAME=“GeometryProcessing”
Compile Env DynamicMesh: UE_MODULE_NAME=“DynamicMesh”
Compile Env DynamicMesh: UE_PLUGIN_NAME=“GeometryProcessing”
Enabling plugin ‘ProxyLODPlugin’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin → MeshModelingToolset.uplugin)
Compile Env ProxyLODMeshReduction: UE_MODULE_NAME=“ProxyLODMeshReduction”
Compile Env ProxyLODMeshReduction: UE_PLUGIN_NAME=“ProxyLODPlugin”
Enabling plugin ‘MeshModelingToolsetExp’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin)
Compile Env MeshModelingToolsExp: UE_MODULE_NAME=“MeshModelingToolsExp”
Compile Env MeshModelingToolsExp: UE_PLUGIN_NAME=“MeshModelingToolsetExp”
Compile Env MeshModelingToolsEditorOnlyExp: UE_MODULE_NAME=“MeshModelingToolsEditorOnlyExp”
Compile Env MeshModelingToolsEditorOnlyExp: UE_PLUGIN_NAME=“MeshModelingToolsetExp”
Compile Env GeometryProcessingAdapters: UE_MODULE_NAME=“GeometryProcessingAdapters”
Compile Env GeometryProcessingAdapters: UE_PLUGIN_NAME=“MeshModelingToolsetExp”
Compile Env ModelingEditorUI: UE_MODULE_NAME=“ModelingEditorUI”
Compile Env ModelingEditorUI: UE_PLUGIN_NAME=“MeshModelingToolsetExp”
Enabling plugin ‘MeshLODToolset’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin)
Compile Env MeshLODToolset: UE_MODULE_NAME=“MeshLODToolset”
Compile Env MeshLODToolset: UE_PLUGIN_NAME=“MeshLODToolset”
Enabling plugin ‘GeometryFlow’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin → MeshLODToolset.uplugin)
Compile Env GeometryFlowCore: UE_MODULE_NAME=“GeometryFlowCore”
Compile Env GeometryFlowCore: UE_PLUGIN_NAME=“GeometryFlow”
Compile Env GeometryFlowMeshProcessing: UE_MODULE_NAME=“GeometryFlowMeshProcessing”
Compile Env GeometryFlowMeshProcessing: UE_PLUGIN_NAME=“GeometryFlow”
Compile Env GeometryFlowMeshProcessingEditor: UE_MODULE_NAME=“GeometryFlowMeshProcessingEditor”
Compile Env GeometryFlowMeshProcessingEditor: UE_PLUGIN_NAME=“GeometryFlow”
Enabling plugin ‘EditorScriptingUtilities’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin → MeshLODToolset.uplugin)
Compile Env EditorScriptingUtilities: UE_MODULE_NAME=“EditorScriptingUtilities”
Compile Env EditorScriptingUtilities: UE_PLUGIN_NAME=“EditorScriptingUtilities”
Enabling plugin ‘StylusInput’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin)
Compile Env StylusInput: UE_MODULE_NAME=“StylusInput”
Compile Env StylusInput: UE_PLUGIN_NAME=“StylusInput”
Enabling plugin ‘Paper2D’ (referenced via default plugins)
Compile Env Paper2D: UE_MODULE_NAME=“Paper2D”
Compile Env Paper2D: UE_PLUGIN_NAME=“Paper2D”
Compile Env Paper2DEditor: UE_MODULE_NAME=“Paper2DEditor”
Compile Env Paper2DEditor: UE_PLUGIN_NAME=“Paper2D”
Compile Env PaperSpriteSheetImporter: UE_MODULE_NAME=“PaperSpriteSheetImporter”
Compile Env PaperSpriteSheetImporter: UE_PLUGIN_NAME=“Paper2D”
Compile Env PaperTiledImporter: UE_MODULE_NAME=“PaperTiledImporter”
Compile Env PaperTiledImporter: UE_PLUGIN_NAME=“Paper2D”
Compile Env SmartSnapping: UE_MODULE_NAME=“SmartSnapping”
Compile Env SmartSnapping: UE_PLUGIN_NAME=“Paper2D”
Enabling plugin ‘AISupport’ (referenced via default plugins)
Compile Env AISupportModule: UE_MODULE_NAME=“AISupportModule”
Compile Env AISupportModule: UE_PLUGIN_NAME=“AISupport”
Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
Compile Env EnvironmentQueryEditor: UE_MODULE_NAME=“EnvironmentQueryEditor”
Compile Env EnvironmentQueryEditor: UE_PLUGIN_NAME=“EnvironmentQueryEditor”
Enabling plugin ‘AnimationModifierLibrary’ (referenced via default plugins)
Compile Env AnimationModifierLibrary: UE_MODULE_NAME=“AnimationModifierLibrary”
Compile Env AnimationModifierLibrary: UE_PLUGIN_NAME=“AnimationModifierLibrary”
Enabling plugin ‘BlendSpaceMotionAnalysis’ (referenced via default plugins)
Compile Env BlendSpaceMotionAnalysis: UE_MODULE_NAME=“BlendSpaceMotionAnalysis”
Compile Env BlendSpaceMotionAnalysis: UE_PLUGIN_NAME=“BlendSpaceMotionAnalysis”
Enabling plugin ‘ControlRigSpline’ (referenced via default plugins)
Compile Env ControlRigSpline: UE_MODULE_NAME=“ControlRigSpline”
Compile Env ControlRigSpline: UE_PLUGIN_NAME=“ControlRigSpline”
Enabling plugin ‘ControlRig’ (referenced via default plugins → ControlRigSpline.uplugin)
Compile Env ControlRig: UE_MODULE_NAME=“ControlRig”
Compile Env ControlRig: UE_PLUGIN_NAME=“ControlRig”
Compile Env ControlRigDeveloper: UE_MODULE_NAME=“ControlRigDeveloper”
Compile Env ControlRigDeveloper: UE_PLUGIN_NAME=“ControlRig”
Compile Env ControlRigEditor: UE_MODULE_NAME=“ControlRigEditor”
Compile Env ControlRigEditor: UE_PLUGIN_NAME=“ControlRig”
Enabling plugin ‘PythonScriptPlugin’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin)
Compile Env PythonScriptPluginPreload: UE_MODULE_NAME=“PythonScriptPluginPreload”
Compile Env PythonScriptPluginPreload: UE_PLUGIN_NAME=“PythonScriptPlugin”
Compile Env PythonScriptPlugin: UE_MODULE_NAME=“PythonScriptPlugin”
Compile Env PythonScriptPlugin: UE_PLUGIN_NAME=“PythonScriptPlugin”
Enabling plugin ‘ContentBrowserFileDataSource’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin → PythonScriptPlugin.uplugin)
Compile Env ContentBrowserFileDataSource: UE_MODULE_NAME=“ContentBrowserFileDataSource”
Compile Env ContentBrowserFileDataSource: UE_PLUGIN_NAME=“ContentBrowserFileDataSource”
Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin)
Compile Env LevelSequenceEditor: UE_MODULE_NAME=“LevelSequenceEditor”
Compile Env LevelSequenceEditor: UE_PLUGIN_NAME=“LevelSequenceEditor”
Enabling plugin ‘SequencerScripting’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin → LevelSequenceEditor.uplugin)
Compile Env SequencerScripting: UE_MODULE_NAME=“SequencerScripting”
Compile Env SequencerScripting: UE_PLUGIN_NAME=“SequencerScripting”
Compile Env SequencerScriptingEditor: UE_MODULE_NAME=“SequencerScriptingEditor”
Compile Env SequencerScriptingEditor: UE_PLUGIN_NAME=“SequencerScripting”
Enabling plugin ‘PropertyAccessEditor’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin)
Compile Env PropertyAccessEditor: UE_MODULE_NAME=“PropertyAccessEditor”
Compile Env PropertyAccessEditor: UE_PLUGIN_NAME=“PropertyAccessEditor”
Enabling plugin ‘IKRig’ (referenced via default plugins)
Compile Env IKRig: UE_MODULE_NAME=“IKRig”
Compile Env IKRig: UE_PLUGIN_NAME=“IKRig”
Compile Env IKRigDeveloper: UE_MODULE_NAME=“IKRigDeveloper”
Compile Env IKRigDeveloper: UE_PLUGIN_NAME=“IKRig”
Compile Env IKRigEditor: UE_MODULE_NAME=“IKRigEditor”
Compile Env IKRigEditor: UE_PLUGIN_NAME=“IKRig”
Enabling plugin ‘FullBodyIK’ (referenced via default plugins → IKRig.uplugin)
Compile Env FullBodyIK: UE_MODULE_NAME=“FullBodyIK”
Compile Env FullBodyIK: UE_PLUGIN_NAME=“FullBodyIK”
Compile Env PBIK: UE_MODULE_NAME=“PBIK”
Compile Env PBIK: UE_PLUGIN_NAME=“FullBodyIK”
Enabling plugin ‘Bridge’ (referenced via default plugins)
Compile Env Bridge: UE_MODULE_NAME=“Bridge”
Compile Env Bridge: UE_PLUGIN_NAME=“Bridge”
Compile Env MegascansPlugin: UE_MODULE_NAME=“MegascansPlugin”
Compile Env MegascansPlugin: UE_PLUGIN_NAME=“Bridge”
Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
Compile Env CameraShakePreviewer: UE_MODULE_NAME=“CameraShakePreviewer”
Compile Env CameraShakePreviewer: UE_PLUGIN_NAME=“CameraShakePreviewer”
Enabling plugin ‘GameplayCameras’ (referenced via default plugins → CameraShakePreviewer.uplugin)
Compile Env GameplayCameras: UE_MODULE_NAME=“GameplayCameras”
Compile Env GameplayCameras: UE_PLUGIN_NAME=“GameplayCameras”
Enabling plugin ‘TemplateSequence’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin)
Compile Env TemplateSequence: UE_MODULE_NAME=“TemplateSequence”
Compile Env TemplateSequence: UE_PLUGIN_NAME=“TemplateSequence”
Compile Env TemplateSequenceEditor: UE_MODULE_NAME=“TemplateSequenceEditor”
Compile Env TemplateSequenceEditor: UE_PLUGIN_NAME=“TemplateSequence”
Enabling plugin ‘OodleNetwork’ (referenced via default plugins)
Compile Env OodleNetworkHandlerComponent: UE_MODULE_NAME=“OodleNetworkHandlerComponent”
Compile Env OodleNetworkHandlerComponent: UE_PLUGIN_NAME=“OodleNetwork”
Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
Compile Env AnimationSharing: UE_MODULE_NAME=“AnimationSharing”
Compile Env AnimationSharing: UE_PLUGIN_NAME=“AnimationSharing”
Compile Env AnimationSharingEd: UE_MODULE_NAME=“AnimationSharingEd”
Compile Env AnimationSharingEd: UE_PLUGIN_NAME=“AnimationSharing”
Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
Compile Env SignificanceManager: UE_MODULE_NAME=“SignificanceManager”
Compile Env SignificanceManager: UE_PLUGIN_NAME=“SignificanceManager”
Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
Compile Env CLionSourceCodeAccess: UE_MODULE_NAME=“CLionSourceCodeAccess”
Compile Env CLionSourceCodeAccess: UE_PLUGIN_NAME=“CLionSourceCodeAccess”
Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘DumpGPUServices’ (referenced via default plugins)
Compile Env DumpGPUServices: UE_MODULE_NAME=“DumpGPUServices”
Compile Env DumpGPUServices: UE_PLUGIN_NAME=“DumpGPUServices”
Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
Compile Env GitSourceControl: UE_MODULE_NAME=“GitSourceControl”
Compile Env GitSourceControl: UE_PLUGIN_NAME=“GitSourceControl”
Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
Compile Env PerforceSourceControl: UE_MODULE_NAME=“PerforceSourceControl”
Compile Env PerforceSourceControl: UE_PLUGIN_NAME=“PerforceSourceControl”
Enabling plugin ‘PixWinPlugin’ (referenced via default plugins)
Compile Env PixWinPlugin: UE_MODULE_NAME=“PixWinPlugin”
Compile Env PixWinPlugin: UE_PLUGIN_NAME=“PixWinPlugin”
Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
Compile Env PlasticSourceControl: UE_MODULE_NAME=“PlasticSourceControl”
Compile Env PlasticSourceControl: UE_PLUGIN_NAME=“PlasticSourceControl”
Enabling plugin ‘PluginUtils’ (referenced via default plugins)
Compile Env PluginUtils: UE_MODULE_NAME=“PluginUtils”
Compile Env PluginUtils: UE_PLUGIN_NAME=“PluginUtils”
Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
Compile Env PropertyAccessNode: UE_MODULE_NAME=“PropertyAccessNode”
Compile Env PropertyAccessNode: UE_PLUGIN_NAME=“PropertyAccessNode”
Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
Compile Env RiderSourceCodeAccess: UE_MODULE_NAME=“RiderSourceCodeAccess”
Compile Env RiderSourceCodeAccess: UE_PLUGIN_NAME=“RiderSourceCodeAccess”
Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
Compile Env SubversionSourceControl: UE_MODULE_NAME=“SubversionSourceControl”
Compile Env SubversionSourceControl: UE_PLUGIN_NAME=“SubversionSourceControl”
Enabling plugin ‘TextureFormatOodle’ (referenced via default plugins)
Compile Env TextureFormatOodle: TFO_DLL_PREFIX=“oo2tex_win64_”
Compile Env TextureFormatOodle: TFO_DLL_SUFFIX=“.dll”
Compile Env TextureFormatOodle: UE_MODULE_NAME=“TextureFormatOodle”
Compile Env TextureFormatOodle: UE_PLUGIN_NAME=“TextureFormatOodle”
Enabling plugin ‘TraceDataFilters’ (referenced via default plugins)
Compile Env TraceDataFiltering: UE_MODULE_NAME=“TraceDataFiltering”
Compile Env TraceDataFiltering: UE_PLUGIN_NAME=“TraceDataFilters”
Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
Compile Env UObjectPlugin: UE_MODULE_NAME=“UObjectPlugin”
Compile Env UObjectPlugin: UE_PLUGIN_NAME=“UObjectPlugin”
Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
Compile Env VisualStudioCodeSourceCodeAccess: VSACCESSOR_HAS_DTE=1
Compile Env VisualStudioCodeSourceCodeAccess: UE_MODULE_NAME=“VisualStudioCodeSourceCodeAccess”
Compile Env VisualStudioCodeSourceCodeAccess: UE_PLUGIN_NAME=“VisualStudioCodeSourceCodeAccess”
Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
Compile Env VisualStudioSourceCodeAccess: UE_MODULE_NAME=“VisualStudioSourceCodeAccess”
Compile Env VisualStudioSourceCodeAccess: UE_PLUGIN_NAME=“VisualStudioSourceCodeAccess”
Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
Compile Env AssetManagerEditor: UE_MODULE_NAME=“AssetManagerEditor”
Compile Env AssetManagerEditor: UE_PLUGIN_NAME=“AssetManagerEditor”
Enabling plugin ‘BlueprintHeaderView’ (referenced via default plugins)
Compile Env BlueprintHeaderView: UE_MODULE_NAME=“BlueprintHeaderView”
Compile Env BlueprintHeaderView: UE_PLUGIN_NAME=“BlueprintHeaderView”
Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
Compile Env ContentBrowserAssetDataSource: UE_MODULE_NAME=“ContentBrowserAssetDataSource”
Compile Env ContentBrowserAssetDataSource: UE_PLUGIN_NAME=“ContentBrowserAssetDataSource”
Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
Compile Env ContentBrowserClassDataSource: UE_MODULE_NAME=“ContentBrowserClassDataSource”
Compile Env ContentBrowserClassDataSource: UE_PLUGIN_NAME=“ContentBrowserClassDataSource”
Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
Compile Env CryptoKeys: UE_MODULE_NAME=“CryptoKeys”
Compile Env CryptoKeys: UE_PLUGIN_NAME=“CryptoKeys”
Compile Env CryptoKeysOpenSSL: UE_MODULE_NAME=“CryptoKeysOpenSSL”
Compile Env CryptoKeysOpenSSL: UE_PLUGIN_NAME=“CryptoKeys”
Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
Compile Env CurveEditorTools: UE_MODULE_NAME=“CurveEditorTools”
Compile Env CurveEditorTools: UE_PLUGIN_NAME=“CurveEditorTools”
Enabling plugin ‘DataValidation’ (referenced via default plugins)
Compile Env DataValidation: UE_MODULE_NAME=“DataValidation”
Compile Env DataValidation: UE_PLUGIN_NAME=“DataValidation”
Enabling plugin ‘EditorDebugTools’ (referenced via default plugins)
Compile Env EditorDebugTools: UE_MODULE_NAME=“EditorDebugTools”
Compile Env EditorDebugTools: UE_PLUGIN_NAME=“EditorDebugTools”
Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
Compile Env FacialAnimation: UE_MODULE_NAME=“FacialAnimation”
Compile Env FacialAnimation: UE_PLUGIN_NAME=“FacialAnimation”
Compile Env FacialAnimationEditor: UE_MODULE_NAME=“FacialAnimationEditor”
Compile Env FacialAnimationEditor: UE_PLUGIN_NAME=“FacialAnimation”
Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
Compile Env GameplayTagsEditor: UE_MODULE_NAME=“GameplayTagsEditor”
Compile Env GameplayTagsEditor: UE_PLUGIN_NAME=“GameplayTagsEditor”
Enabling plugin ‘GeometryMode’ (referenced via default plugins)
Compile Env GeometryMode: UE_MODULE_NAME=“GeometryMode”
Compile Env GeometryMode: UE_PLUGIN_NAME=“GeometryMode”
Compile Env BspMode: UE_MODULE_NAME=“BspMode”
Compile Env BspMode: UE_PLUGIN_NAME=“GeometryMode”
Compile Env TextureAlignMode: UE_MODULE_NAME=“TextureAlignMode”
Compile Env TextureAlignMode: UE_PLUGIN_NAME=“GeometryMode”
Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
Compile Env MaterialAnalyzer: UE_MODULE_NAME=“MaterialAnalyzer”
Compile Env MaterialAnalyzer: UE_PLUGIN_NAME=“MaterialAnalyzer”
Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
Compile Env MobileLauncherProfileWizard: UE_MODULE_NAME=“MobileLauncherProfileWizard”
Compile Env MobileLauncherProfileWizard: UE_PLUGIN_NAME=“MobileLauncherProfileWizard”
Enabling plugin ‘LightMixer’ (referenced via default plugins)
Compile Env LightMixer: UE_MODULE_NAME=“LightMixer”
Compile Env LightMixer: UE_PLUGIN_NAME=“LightMixer”
Enabling plugin ‘ObjectMixer’ (referenced via default plugins → LightMixer.uplugin)
Compile Env ObjectMixerEditor: UE_MODULE_NAME=“ObjectMixerEditor”
Compile Env ObjectMixerEditor: UE_PLUGIN_NAME=“ObjectMixer”
Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
Compile Env PluginBrowser: UE_MODULE_NAME=“PluginBrowser”
Compile Env PluginBrowser: UE_PLUGIN_NAME=“PluginBrowser”
Enabling plugin ‘SequencerAnimTools’ (referenced via default plugins)
Compile Env SequencerAnimTools: UE_MODULE_NAME=“SequencerAnimTools”
Compile Env SequencerAnimTools: UE_PLUGIN_NAME=“SequencerAnimTools”
Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
Compile Env SpeedTreeImporter: UE_MODULE_NAME=“SpeedTreeImporter”
Compile Env SpeedTreeImporter: UE_PLUGIN_NAME=“SpeedTreeImporter”
Enabling plugin ‘WorldPartitionHLODUtilities’ (referenced via default plugins)
Compile Env WorldPartitionHLODUtilities: UE_MODULE_NAME=“WorldPartitionHLODUtilities”
Compile Env WorldPartitionHLODUtilities: UE_PLUGIN_NAME=“WorldPartitionHLODUtilities”
Enabling plugin ‘EnhancedInput’ (referenced via default plugins)
Compile Env EnhancedInput: UE_MODULE_NAME=“EnhancedInput”
Compile Env EnhancedInput: UE_PLUGIN_NAME=“EnhancedInput”
Compile Env InputBlueprintNodes: UE_MODULE_NAME=“InputBlueprintNodes”
Compile Env InputBlueprintNodes: UE_PLUGIN_NAME=“EnhancedInput”
Compile Env InputEditor: UE_MODULE_NAME=“InputEditor”
Compile Env InputEditor: UE_PLUGIN_NAME=“EnhancedInput”
Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
Compile Env DatasmithContent: UE_MODULE_NAME=“DatasmithContent”
Compile Env DatasmithContent: UE_PLUGIN_NAME=“DatasmithContent”
Compile Env DatasmithContentEditor: UE_MODULE_NAME=“DatasmithContentEditor”
Compile Env DatasmithContentEditor: UE_PLUGIN_NAME=“DatasmithContent”
Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
Compile Env VariantManagerContent: UE_MODULE_NAME=“VariantManagerContent”
Compile Env VariantManagerContent: UE_PLUGIN_NAME=“VariantManagerContent”
Compile Env VariantManagerContentEditor: UE_MODULE_NAME=“VariantManagerContentEditor”
Compile Env VariantManagerContentEditor: UE_PLUGIN_NAME=“VariantManagerContent”
Enabling plugin ‘GLTFExporter’ (referenced via default plugins)
Compile Env GLTFExporter: UE_MODULE_NAME=“GLTFExporter”
Compile Env GLTFExporter: UE_PLUGIN_NAME=“GLTFExporter”
Compile Env GLTFMaterialAnalyzer: UE_MODULE_NAME=“GLTFMaterialAnalyzer”
Compile Env GLTFMaterialAnalyzer: UE_PLUGIN_NAME=“GLTFExporter”
Compile Env GLTFMaterialBaking: UE_MODULE_NAME=“GLTFMaterialBaking”
Compile Env GLTFMaterialBaking: UE_PLUGIN_NAME=“GLTFExporter”
Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
Compile Env AutomationUtils: UE_MODULE_NAME=“AutomationUtils”
Compile Env AutomationUtils: UE_PLUGIN_NAME=“AutomationUtils”
Compile Env AutomationUtilsEditor: UE_MODULE_NAME=“AutomationUtilsEditor”
Compile Env AutomationUtilsEditor: UE_PLUGIN_NAME=“AutomationUtils”
Enabling plugin ‘BackChannel’ (referenced via default plugins)
Compile Env BackChannel: UE_MODULE_NAME=“BackChannel”
Compile Env BackChannel: UE_PLUGIN_NAME=“BackChannel”
Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
Compile Env ChaosClothEditor: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosClothEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: UE_MODULE_NAME=“ChaosClothEditor”
Compile Env ChaosClothEditor: UE_PLUGIN_NAME=“ChaosClothEditor”
Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
Compile Env ChaosCloth: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosCloth: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosCloth: UE_MODULE_NAME=“ChaosCloth”
Compile Env ChaosCloth: UE_PLUGIN_NAME=“ChaosCloth”
Enabling plugin ‘ChaosCaching’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin)
Compile Env ChaosCaching: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosCaching: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosCaching: UE_MODULE_NAME=“ChaosCaching”
Compile Env ChaosCaching: UE_PLUGIN_NAME=“ChaosCaching”
Compile Env ChaosCachingEditor: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosCachingEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosCachingEditor: UE_MODULE_NAME=“ChaosCachingEditor”
Compile Env ChaosCachingEditor: UE_PLUGIN_NAME=“ChaosCaching”
Enabling plugin ‘Takes’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin → ChaosCaching.uplugin)
Compile Env TakesCore: UE_MODULE_NAME=“TakesCore”
Compile Env TakesCore: UE_PLUGIN_NAME=“Takes”
Compile Env TakeTrackRecorders: UE_MODULE_NAME=“TakeTrackRecorders”
Compile Env TakeTrackRecorders: UE_PLUGIN_NAME=“Takes”
Compile Env TakeRecorderSources: UE_MODULE_NAME=“TakeRecorderSources”
Compile Env TakeRecorderSources: UE_PLUGIN_NAME=“Takes”
Compile Env TakeRecorder: UE_MODULE_NAME=“TakeRecorder”
Compile Env TakeRecorder: UE_PLUGIN_NAME=“Takes”
Compile Env TakeMovieScene: UE_MODULE_NAME=“TakeMovieScene”
Compile Env TakeMovieScene: UE_PLUGIN_NAME=“Takes”
Compile Env TakeSequencer: UE_MODULE_NAME=“TakeSequencer”
Compile Env TakeSequencer: UE_PLUGIN_NAME=“Takes”
Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
Compile Env FractureEditor: UE_MODULE_NAME=“FractureEditor”
Compile Env FractureEditor: UE_PLUGIN_NAME=“ChaosEditor”
Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin)
Compile Env PlanarCut: UE_MODULE_NAME=“PlanarCut”
Compile Env PlanarCut: UE_PLUGIN_NAME=“PlanarCut”
Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
Compile Env GeometryCollectionEditor: CHAOS_INCLUDE_LEVEL_1=1
Compile Env GeometryCollectionEditor: UE_MODULE_NAME=“GeometryCollectionEditor”
Compile Env GeometryCollectionEditor: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Compile Env GeometryCollectionTracks: UE_MODULE_NAME=“GeometryCollectionTracks”
Compile Env GeometryCollectionTracks: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Compile Env GeometryCollectionSequencer: UE_MODULE_NAME=“GeometryCollectionSequencer”
Compile Env GeometryCollectionSequencer: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Compile Env GeometryCollectionNodes: UE_MODULE_NAME=“GeometryCollectionNodes”
Compile Env GeometryCollectionNodes: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Compile Env ProceduralMeshComponent: UE_MODULE_NAME=“ProceduralMeshComponent”
Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME=“ProceduralMeshComponent”
Compile Env ProceduralMeshComponentEditor: UE_MODULE_NAME=“ProceduralMeshComponentEditor”
Compile Env ProceduralMeshComponentEditor: UE_PLUGIN_NAME=“ProceduralMeshComponent”
Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Compile Env ChaosSolverEditor: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosSolverEditor: UE_MODULE_NAME=“ChaosSolverEditor”
Compile Env ChaosSolverEditor: UE_PLUGIN_NAME=“ChaosSolverPlugin”
Enabling plugin ‘Dataflow’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Compile Env DataflowEditor: UE_MODULE_NAME=“DataflowEditor”
Compile Env DataflowEditor: UE_PLUGIN_NAME=“Dataflow”
Compile Env DataflowNodes: UE_MODULE_NAME=“DataflowNodes”
Compile Env DataflowNodes: UE_PLUGIN_NAME=“Dataflow”
Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
Compile Env ChaosNiagara: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosNiagara: UE_MODULE_NAME=“ChaosNiagara”
Compile Env ChaosNiagara: UE_PLUGIN_NAME=“ChaosNiagara”
Enabling plugin ‘Niagara’ (referenced via default plugins → ChaosNiagara.uplugin)
Compile Env NiagaraCore: UE_MODULE_NAME=“NiagaraCore”
Compile Env NiagaraCore: UE_PLUGIN_NAME=“Niagara”
Compile Env Niagara: VECTORVM_SUPPORTS_EXPERIMENTAL=1
Compile Env Niagara: VECTORVM_SUPPORTS_LEGACY=1
Compile Env Niagara: UE_MODULE_NAME=“Niagara”
Compile Env Niagara: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraAnimNotifies: UE_MODULE_NAME=“NiagaraAnimNotifies”
Compile Env NiagaraAnimNotifies: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraShader: UE_MODULE_NAME=“NiagaraShader”
Compile Env NiagaraShader: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraVertexFactories: UE_MODULE_NAME=“NiagaraVertexFactories”
Compile Env NiagaraVertexFactories: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraEditor: UE_MODULE_NAME=“NiagaraEditor”
Compile Env NiagaraEditor: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraEditorWidgets: UE_MODULE_NAME=“NiagaraEditorWidgets”
Compile Env NiagaraEditorWidgets: UE_PLUGIN_NAME=“Niagara”
Enabling plugin ‘ChaosUserDataPT’ (referenced via default plugins)
Compile Env ChaosUserDataPT: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosUserDataPT: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosUserDataPT: UE_MODULE_NAME=“ChaosUserDataPT”
Compile Env ChaosUserDataPT: UE_PLUGIN_NAME=“ChaosUserDataPT”
Enabling plugin ‘CharacterAI’ (referenced via default plugins)
Compile Env CharacterAI: UE_MODULE_NAME=“CharacterAI”
Compile Env CharacterAI: UE_PLUGIN_NAME=“CharacterAI”
Enabling plugin ‘Iris’ (referenced via default plugins)
Compile Env Iris: UE_WITH_IRIS=0
Compile Env Iris: UE_MODULE_NAME=“Iris”
Compile Env Iris: UE_PLUGIN_NAME=“Iris”
Enabling plugin ‘OpenImageDenoise’ (referenced via default plugins)
Compile Env OpenImageDenoise: UE_MODULE_NAME=“OpenImageDenoise”
Compile Env OpenImageDenoise: UE_PLUGIN_NAME=“OpenImageDenoise”
Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
Compile Env PlatformCrypto: PLATFORM_ENCRYPTION_CONTEXT_HEADER=“EncryptionContextOpenSSL.h”
Compile Env PlatformCrypto: UE_MODULE_NAME=“PlatformCrypto”
Compile Env PlatformCrypto: UE_PLUGIN_NAME=“PlatformCrypto”
Compile Env PlatformCryptoTypes: UE_MODULE_NAME=“PlatformCryptoTypes”
Compile Env PlatformCryptoTypes: UE_PLUGIN_NAME=“PlatformCrypto”
Compile Env PlatformCryptoOpenSSL: UE_MODULE_NAME=“PlatformCryptoOpenSSL”
Compile Env PlatformCryptoOpenSSL: UE_PLUGIN_NAME=“PlatformCrypto”
Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
Compile Env SkeletalMeshReduction: UE_MODULE_NAME=“SkeletalMeshReduction”
Compile Env SkeletalMeshReduction: UE_PLUGIN_NAME=“SkeletalReduction”
Enabling plugin ‘UVEditor’ (referenced via default plugins)
Compile Env UVEditor: UE_MODULE_NAME=“UVEditor”
Compile Env UVEditor: UE_PLUGIN_NAME=“UVEditor”
Compile Env UVEditorTools: UE_MODULE_NAME=“UVEditorTools”
Compile Env UVEditorTools: UE_PLUGIN_NAME=“UVEditor”
Compile Env UVEditorToolsEditorOnly: WITH_PROXYLOD=1
Compile Env UVEditorToolsEditorOnly: UE_MODULE_NAME=“UVEditorToolsEditorOnly”
Compile Env UVEditorToolsEditorOnly: UE_PLUGIN_NAME=“UVEditor”
Enabling plugin ‘FastBuildController’ (referenced via default plugins)
Compile Env FastBuildController: UE_MODULE_NAME=“FastBuildController”
Compile Env FastBuildController: UE_PLUGIN_NAME=“FastBuildController”
Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
Compile Env AlembicImporter: UE_MODULE_NAME=“AlembicImporter”
Compile Env AlembicImporter: UE_PLUGIN_NAME=“AlembicImporter”
Compile Env AlembicLibrary: UE_MODULE_NAME=“AlembicLibrary”
Compile Env AlembicLibrary: UE_PLUGIN_NAME=“AlembicImporter”
Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
Compile Env GeometryCacheEd: UE_MODULE_NAME=“GeometryCacheEd”
Compile Env GeometryCacheEd: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCacheSequencer: UE_MODULE_NAME=“GeometryCacheSequencer”
Compile Env GeometryCacheSequencer: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCacheStreamer: UE_MODULE_NAME=“GeometryCacheStreamer”
Compile Env GeometryCacheStreamer: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCache: UE_MODULE_NAME=“GeometryCache”
Compile Env GeometryCache: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCacheTracks: UE_MODULE_NAME=“GeometryCacheTracks”
Compile Env GeometryCacheTracks: UE_PLUGIN_NAME=“GeometryCache”
Enabling plugin ‘InterchangeEditor’ (referenced via default plugins)
Compile Env InterchangeEditor: UE_MODULE_NAME=“InterchangeEditor”
Compile Env InterchangeEditor: UE_PLUGIN_NAME=“InterchangeEditor”
Compile Env InterchangeEditorPipelines: UE_MODULE_NAME=“InterchangeEditorPipelines”
Compile Env InterchangeEditorPipelines: UE_PLUGIN_NAME=“InterchangeEditor”
Compile Env InterchangeResultsBrowser: UE_MODULE_NAME=“InterchangeResultsBrowser”
Compile Env InterchangeResultsBrowser: UE_PLUGIN_NAME=“InterchangeEditor”
Compile Env InterchangeEditorUtilities: UE_MODULE_NAME=“InterchangeEditorUtilities”
Compile Env InterchangeEditorUtilities: UE_PLUGIN_NAME=“InterchangeEditor”
Enabling plugin ‘Interchange’ (referenced via default plugins → InterchangeEditor.uplugin)
Compile Env InterchangeNodes: UE_MODULE_NAME=“InterchangeNodes”
Compile Env InterchangeNodes: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeFactoryNodes: UE_MODULE_NAME=“InterchangeFactoryNodes”
Compile Env InterchangeFactoryNodes: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeImport: UE_MODULE_NAME=“InterchangeImport”
Compile Env InterchangeImport: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeMessages: UE_MODULE_NAME=“InterchangeMessages”
Compile Env InterchangeMessages: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeExport: UE_MODULE_NAME=“InterchangeExport”
Compile Env InterchangeExport: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangePipelines: UE_MODULE_NAME=“InterchangePipelines”
Compile Env InterchangePipelines: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeDispatcher: UE_MODULE_NAME=“InterchangeDispatcher”
Compile Env InterchangeDispatcher: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeCommonParser: UE_MODULE_NAME=“InterchangeCommonParser”
Compile Env InterchangeCommonParser: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeFbxParser: UE_MODULE_NAME=“InterchangeFbxParser”
Compile Env InterchangeFbxParser: UE_PLUGIN_NAME=“Interchange”
Enabling plugin ‘GLTFImporter’ (referenced via default plugins → InterchangeEditor.uplugin → Interchange.uplugin)
Compile Env GLTFCore: UE_MODULE_NAME=“GLTFCore”
Compile Env GLTFCore: UE_PLUGIN_NAME=“GLTFImporter”
Compile Env GLTFImporter: UE_MODULE_NAME=“GLTFImporter”
Compile Env GLTFImporter: UE_PLUGIN_NAME=“GLTFImporter”
Enabling plugin ‘VariantManager’ (referenced via default plugins → InterchangeEditor.uplugin → Interchange.uplugin)
Compile Env VariantManager: UE_MODULE_NAME=“VariantManager”
Compile Env VariantManager: UE_PLUGIN_NAME=“VariantManager”
Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
Compile Env AndroidMediaEditor: UE_MODULE_NAME=“AndroidMediaEditor”
Compile Env AndroidMediaEditor: UE_PLUGIN_NAME=“AndroidMedia”
Compile Env AndroidMediaFactory: UE_MODULE_NAME=“AndroidMediaFactory”
Compile Env AndroidMediaFactory: UE_PLUGIN_NAME=“AndroidMedia”
Enabling plugin ‘AvfMedia’ (referenced via default plugins)
Compile Env AvfMediaEditor: UE_MODULE_NAME=“AvfMediaEditor”
Compile Env AvfMediaEditor: UE_PLUGIN_NAME=“AvfMedia”
Compile Env AvfMediaFactory: UE_MODULE_NAME=“AvfMediaFactory”
Compile Env AvfMediaFactory: UE_PLUGIN_NAME=“AvfMedia”
Enabling plugin ‘ImgMedia’ (referenced via default plugins)
Compile Env ImgMedia: UE_MODULE_NAME=“ImgMedia”
Compile Env ImgMedia: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ImgMediaEditor: IMGMEDIAEDITOR_EXR_SUPPORTED_PLATFORM=1
Compile Env ImgMediaEditor: UE_MODULE_NAME=“ImgMediaEditor”
Compile Env ImgMediaEditor: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ImgMediaEngine: UE_MODULE_NAME=“ImgMediaEngine”
Compile Env ImgMediaEngine: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ImgMediaFactory: UE_MODULE_NAME=“ImgMediaFactory”
Compile Env ImgMediaFactory: UE_PLUGIN_NAME=“ImgMedia”
Compile Env OpenExrWrapper: UE_MODULE_NAME=“OpenExrWrapper”
Compile Env OpenExrWrapper: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ExrReaderGpu: UE_MODULE_NAME=“ExrReaderGpu”
Compile Env ExrReaderGpu: UE_PLUGIN_NAME=“ImgMedia”
Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
Compile Env MediaCompositing: UE_MODULE_NAME=“MediaCompositing”
Compile Env MediaCompositing: UE_PLUGIN_NAME=“MediaCompositing”
Compile Env MediaCompositingEditor: UE_MODULE_NAME=“MediaCompositingEditor”
Compile Env MediaCompositingEditor: UE_PLUGIN_NAME=“MediaCompositing”
Enabling plugin ‘MediaPlate’ (referenced via default plugins)
Compile Env MediaPlate: UE_MODULE_NAME=“MediaPlate”
Compile Env MediaPlate: UE_PLUGIN_NAME=“MediaPlate”
Compile Env MediaPlateEditor: UE_MODULE_NAME=“MediaPlateEditor”
Compile Env MediaPlateEditor: UE_PLUGIN_NAME=“MediaPlate”
Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins → MediaPlate.uplugin)
Compile Env MediaPlayerEditor: UE_MODULE_NAME=“MediaPlayerEditor”
Compile Env MediaPlayerEditor: UE_PLUGIN_NAME=“MediaPlayerEditor”
Enabling plugin ‘WmfMedia’ (referenced via default plugins)
Compile Env WmfMedia: WMFMEDIA_PLAYER_VERSION=2
Compile Env WmfMedia: UE_MODULE_NAME=“WmfMedia”
Compile Env WmfMedia: UE_PLUGIN_NAME=“WmfMedia”
Compile Env WmfMediaEditor: UE_MODULE_NAME=“WmfMediaEditor”
Compile Env WmfMediaEditor: UE_PLUGIN_NAME=“WmfMedia”
Compile Env WmfMediaFactory: UE_MODULE_NAME=“WmfMediaFactory”
Compile Env WmfMediaFactory: UE_PLUGIN_NAME=“WmfMedia”
Enabling plugin ‘MegascansPlugin’ (referenced via default plugins)
Plugin ‘MegascansPlugin’ (referenced via default plugins) does not contain the ‘MegascansPlugin’ module, but lists it in ‘D:\Program Files\UE_5.1\Engine\Plugins\MegascansPlugin\MegascansPlugin.uplugin’.
BuildException: Plugin ‘MegascansPlugin’ (referenced via default plugins) does not contain the ‘MegascansPlugin’ module, but lists it in ‘D:\Program Files\UE_5.1\Engine\Plugins\MegascansPlugin\MegascansPlugin.uplugin’.
at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary2 NameToInstance, Dictionary
2 NameToInfos, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3678
at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3490
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2677
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 857
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 741
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
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