New Project Can't Be Compiled, Can't Even Get Started

When I start a new C++ project, using UE 5.1, it begins to create the project, but then an error pops up and it doesn’t compile, and the project can’t even really get started. Here is the error message copied from the log.

"

The project could not be compiled. Would you like to open it in Visual Studio?

Running D:/Program Files/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“D:/Unreal Projects/Demo_1/Demo_1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“D:/Unreal Projects/Demo_1/Demo_1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Log file: C:\Users\jdbbc\AppData\Local\UnrealBuildTool\Log.txt

Creating makefile for Demo_1Editor (no existing makefile)

Plugin ‘MegascansPlugin’ (referenced via default plugins) does not contain the ‘MegascansPlugin’ module, but lists it in ‘D:\Program Files\UE_5.1\Engine\Plugins\MegascansPlugin\MegascansPlugin.uplugin’.

"

No problems with starting a blueprint project. I’ve gone over UE documents and every module or plug that Unreal recommends is installed and active, using Visual Studio 2022.

Just a note, I do have the Bridge/Megascans plugin installed and active in other projects, and I get the pop up window informing me that “this Megascans plugin is from a lower version, do I want to load it anyways”, and I always say yes, and there is never a problem with Bridge/Megascans. Just adding that info, because I noticed the line about the Megascans plugin in the error message.

I also noticed the error line (no existing makefile). Not sure what that means exactly, and if this could be the issue.

Thanks for your help!
JD

Here is the full log, if the right person comes across this post and needs this info.

Log started at 01/07/2023 10:34:38 (2023-01-07T15:34:38Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\jdbbc\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\jdbbc\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Note: Android toolchain NDK r25b recommended
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: “D:\Program Files\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 “-Project=D:/Unreal Projects/Demo_1/Demo_1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\jdbbc\AppData\Local\UnrealBuildTool\Log.txt
Deleting old log file: C:\Users\jdbbc\AppData\Local\UnrealBuildTool\Log-backup-2023.01.07-13.28.27.txt

Creating project rules assembly for D:\Unreal Projects\Demo_1\Demo_1.uproject…
Skipping D:\Program Files\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\Program Files\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 0 Plugins:
Found 1 Modules:
D:\Unreal Projects\Demo_1\Source\Demo_1\Demo_1.Build.cs
Found Visual Studio installation: D:\Program Files\Visual Studio 2022\Main Program Files (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33205.214)
Found Visual Studio toolchain: D:\Program Files\Visual Studio 2022\Main Program Files\VC\Tools\MSVC\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31631, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=D:\Program Files\Visual Studio 2022\Main Program Files\VC\Redist\MSVC\14.34.31931)
Found Visual Studio toolchain: D:\Program Files\Visual Studio 2022\Main Program Files\VC\Tools\MSVC\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31631, Is64Bit=True, Preview=False, Architecture=ARM64, Error=False, Redist=D:\Program Files\Visual Studio 2022\Main Program Files\VC\Redist\MSVC\14.34.31931)
Found Visual Studio toolchain: D:\Program Files\Visual Studio 2022\Main Program Files\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=2, Version=14.34.31937, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=D:\Program Files\Visual Studio 2022\Main Program Files\VC\Redist\MSVC\14.34.31931)
Found Visual Studio toolchain: D:\Program Files\Visual Studio 2022\Main Program Files\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=2, Version=14.34.31937, Is64Bit=True, Preview=False, Architecture=ARM64, Error=False, Redist=D:\Program Files\Visual Studio 2022\Main Program Files\VC\Redist\MSVC\14.34.31931)
Creating makefile for Demo_1Editor (no existing makefile)
Building UnrealEditor - Demo_1Editor - Win64 - Development
Compile Env Launch: WITH_LAUNCHERCHECK=0
Compile Env Launch: UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
Compile Env Launch: UE_MODULE_NAME=“Launch”
Compile Env Launch: UE_PLUGIN_NAME=“”
Enabling plugin ‘ModelingToolsEditorMode’ (referenced via Demo_1.uproject)
Compile Env ModelingToolsEditorMode: WITH_PROXYLOD=1
Compile Env ModelingToolsEditorMode: UE_MODULE_NAME=“ModelingToolsEditorMode”
Compile Env ModelingToolsEditorMode: UE_PLUGIN_NAME=“ModelingToolsEditorMode”
Enabling plugin ‘MeshModelingToolset’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin)
Compile Env MeshModelingTools: UE_MODULE_NAME=“MeshModelingTools”
Compile Env MeshModelingTools: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env MeshModelingToolsEditorOnly: UE_MODULE_NAME=“MeshModelingToolsEditorOnly”
Compile Env MeshModelingToolsEditorOnly: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env ModelingComponents: UE_MODULE_NAME=“ModelingComponents”
Compile Env ModelingComponents: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env ModelingComponentsEditorOnly: UE_MODULE_NAME=“ModelingComponentsEditorOnly”
Compile Env ModelingComponentsEditorOnly: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env ModelingOperators: UE_MODULE_NAME=“ModelingOperators”
Compile Env ModelingOperators: UE_PLUGIN_NAME=“MeshModelingToolset”
Compile Env ModelingOperatorsEditorOnly: WITH_PROXYLOD=1
Compile Env ModelingOperatorsEditorOnly: UE_MODULE_NAME=“ModelingOperatorsEditorOnly”
Compile Env ModelingOperatorsEditorOnly: UE_PLUGIN_NAME=“MeshModelingToolset”
Enabling plugin ‘GeometryProcessing’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin → MeshModelingToolset.uplugin)
Compile Env GeometryAlgorithms: UE_MODULE_NAME=“GeometryAlgorithms”
Compile Env GeometryAlgorithms: UE_PLUGIN_NAME=“GeometryProcessing”
Compile Env DynamicMesh: UE_MODULE_NAME=“DynamicMesh”
Compile Env DynamicMesh: UE_PLUGIN_NAME=“GeometryProcessing”
Enabling plugin ‘ProxyLODPlugin’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin → MeshModelingToolset.uplugin)
Compile Env ProxyLODMeshReduction: UE_MODULE_NAME=“ProxyLODMeshReduction”
Compile Env ProxyLODMeshReduction: UE_PLUGIN_NAME=“ProxyLODPlugin”
Enabling plugin ‘MeshModelingToolsetExp’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin)
Compile Env MeshModelingToolsExp: UE_MODULE_NAME=“MeshModelingToolsExp”
Compile Env MeshModelingToolsExp: UE_PLUGIN_NAME=“MeshModelingToolsetExp”
Compile Env MeshModelingToolsEditorOnlyExp: UE_MODULE_NAME=“MeshModelingToolsEditorOnlyExp”
Compile Env MeshModelingToolsEditorOnlyExp: UE_PLUGIN_NAME=“MeshModelingToolsetExp”
Compile Env GeometryProcessingAdapters: UE_MODULE_NAME=“GeometryProcessingAdapters”
Compile Env GeometryProcessingAdapters: UE_PLUGIN_NAME=“MeshModelingToolsetExp”
Compile Env ModelingEditorUI: UE_MODULE_NAME=“ModelingEditorUI”
Compile Env ModelingEditorUI: UE_PLUGIN_NAME=“MeshModelingToolsetExp”
Enabling plugin ‘MeshLODToolset’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin)
Compile Env MeshLODToolset: UE_MODULE_NAME=“MeshLODToolset”
Compile Env MeshLODToolset: UE_PLUGIN_NAME=“MeshLODToolset”
Enabling plugin ‘GeometryFlow’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin → MeshLODToolset.uplugin)
Compile Env GeometryFlowCore: UE_MODULE_NAME=“GeometryFlowCore”
Compile Env GeometryFlowCore: UE_PLUGIN_NAME=“GeometryFlow”
Compile Env GeometryFlowMeshProcessing: UE_MODULE_NAME=“GeometryFlowMeshProcessing”
Compile Env GeometryFlowMeshProcessing: UE_PLUGIN_NAME=“GeometryFlow”
Compile Env GeometryFlowMeshProcessingEditor: UE_MODULE_NAME=“GeometryFlowMeshProcessingEditor”
Compile Env GeometryFlowMeshProcessingEditor: UE_PLUGIN_NAME=“GeometryFlow”
Enabling plugin ‘EditorScriptingUtilities’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin → MeshLODToolset.uplugin)
Compile Env EditorScriptingUtilities: UE_MODULE_NAME=“EditorScriptingUtilities”
Compile Env EditorScriptingUtilities: UE_PLUGIN_NAME=“EditorScriptingUtilities”
Enabling plugin ‘StylusInput’ (referenced via Demo_1.uproject → ModelingToolsEditorMode.uplugin)
Compile Env StylusInput: UE_MODULE_NAME=“StylusInput”
Compile Env StylusInput: UE_PLUGIN_NAME=“StylusInput”
Enabling plugin ‘Paper2D’ (referenced via default plugins)
Compile Env Paper2D: UE_MODULE_NAME=“Paper2D”
Compile Env Paper2D: UE_PLUGIN_NAME=“Paper2D”
Compile Env Paper2DEditor: UE_MODULE_NAME=“Paper2DEditor”
Compile Env Paper2DEditor: UE_PLUGIN_NAME=“Paper2D”
Compile Env PaperSpriteSheetImporter: UE_MODULE_NAME=“PaperSpriteSheetImporter”
Compile Env PaperSpriteSheetImporter: UE_PLUGIN_NAME=“Paper2D”
Compile Env PaperTiledImporter: UE_MODULE_NAME=“PaperTiledImporter”
Compile Env PaperTiledImporter: UE_PLUGIN_NAME=“Paper2D”
Compile Env SmartSnapping: UE_MODULE_NAME=“SmartSnapping”
Compile Env SmartSnapping: UE_PLUGIN_NAME=“Paper2D”
Enabling plugin ‘AISupport’ (referenced via default plugins)
Compile Env AISupportModule: UE_MODULE_NAME=“AISupportModule”
Compile Env AISupportModule: UE_PLUGIN_NAME=“AISupport”
Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
Compile Env EnvironmentQueryEditor: UE_MODULE_NAME=“EnvironmentQueryEditor”
Compile Env EnvironmentQueryEditor: UE_PLUGIN_NAME=“EnvironmentQueryEditor”
Enabling plugin ‘AnimationModifierLibrary’ (referenced via default plugins)
Compile Env AnimationModifierLibrary: UE_MODULE_NAME=“AnimationModifierLibrary”
Compile Env AnimationModifierLibrary: UE_PLUGIN_NAME=“AnimationModifierLibrary”
Enabling plugin ‘BlendSpaceMotionAnalysis’ (referenced via default plugins)
Compile Env BlendSpaceMotionAnalysis: UE_MODULE_NAME=“BlendSpaceMotionAnalysis”
Compile Env BlendSpaceMotionAnalysis: UE_PLUGIN_NAME=“BlendSpaceMotionAnalysis”
Enabling plugin ‘ControlRigSpline’ (referenced via default plugins)
Compile Env ControlRigSpline: UE_MODULE_NAME=“ControlRigSpline”
Compile Env ControlRigSpline: UE_PLUGIN_NAME=“ControlRigSpline”
Enabling plugin ‘ControlRig’ (referenced via default plugins → ControlRigSpline.uplugin)
Compile Env ControlRig: UE_MODULE_NAME=“ControlRig”
Compile Env ControlRig: UE_PLUGIN_NAME=“ControlRig”
Compile Env ControlRigDeveloper: UE_MODULE_NAME=“ControlRigDeveloper”
Compile Env ControlRigDeveloper: UE_PLUGIN_NAME=“ControlRig”
Compile Env ControlRigEditor: UE_MODULE_NAME=“ControlRigEditor”
Compile Env ControlRigEditor: UE_PLUGIN_NAME=“ControlRig”
Enabling plugin ‘PythonScriptPlugin’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin)
Compile Env PythonScriptPluginPreload: UE_MODULE_NAME=“PythonScriptPluginPreload”
Compile Env PythonScriptPluginPreload: UE_PLUGIN_NAME=“PythonScriptPlugin”
Compile Env PythonScriptPlugin: UE_MODULE_NAME=“PythonScriptPlugin”
Compile Env PythonScriptPlugin: UE_PLUGIN_NAME=“PythonScriptPlugin”
Enabling plugin ‘ContentBrowserFileDataSource’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin → PythonScriptPlugin.uplugin)
Compile Env ContentBrowserFileDataSource: UE_MODULE_NAME=“ContentBrowserFileDataSource”
Compile Env ContentBrowserFileDataSource: UE_PLUGIN_NAME=“ContentBrowserFileDataSource”
Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin)
Compile Env LevelSequenceEditor: UE_MODULE_NAME=“LevelSequenceEditor”
Compile Env LevelSequenceEditor: UE_PLUGIN_NAME=“LevelSequenceEditor”
Enabling plugin ‘SequencerScripting’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin → LevelSequenceEditor.uplugin)
Compile Env SequencerScripting: UE_MODULE_NAME=“SequencerScripting”
Compile Env SequencerScripting: UE_PLUGIN_NAME=“SequencerScripting”
Compile Env SequencerScriptingEditor: UE_MODULE_NAME=“SequencerScriptingEditor”
Compile Env SequencerScriptingEditor: UE_PLUGIN_NAME=“SequencerScripting”
Enabling plugin ‘PropertyAccessEditor’ (referenced via default plugins → ControlRigSpline.uplugin → ControlRig.uplugin)
Compile Env PropertyAccessEditor: UE_MODULE_NAME=“PropertyAccessEditor”
Compile Env PropertyAccessEditor: UE_PLUGIN_NAME=“PropertyAccessEditor”
Enabling plugin ‘IKRig’ (referenced via default plugins)
Compile Env IKRig: UE_MODULE_NAME=“IKRig”
Compile Env IKRig: UE_PLUGIN_NAME=“IKRig”
Compile Env IKRigDeveloper: UE_MODULE_NAME=“IKRigDeveloper”
Compile Env IKRigDeveloper: UE_PLUGIN_NAME=“IKRig”
Compile Env IKRigEditor: UE_MODULE_NAME=“IKRigEditor”
Compile Env IKRigEditor: UE_PLUGIN_NAME=“IKRig”
Enabling plugin ‘FullBodyIK’ (referenced via default plugins → IKRig.uplugin)
Compile Env FullBodyIK: UE_MODULE_NAME=“FullBodyIK”
Compile Env FullBodyIK: UE_PLUGIN_NAME=“FullBodyIK”
Compile Env PBIK: UE_MODULE_NAME=“PBIK”
Compile Env PBIK: UE_PLUGIN_NAME=“FullBodyIK”
Enabling plugin ‘Bridge’ (referenced via default plugins)
Compile Env Bridge: UE_MODULE_NAME=“Bridge”
Compile Env Bridge: UE_PLUGIN_NAME=“Bridge”
Compile Env MegascansPlugin: UE_MODULE_NAME=“MegascansPlugin”
Compile Env MegascansPlugin: UE_PLUGIN_NAME=“Bridge”
Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
Compile Env CameraShakePreviewer: UE_MODULE_NAME=“CameraShakePreviewer”
Compile Env CameraShakePreviewer: UE_PLUGIN_NAME=“CameraShakePreviewer”
Enabling plugin ‘GameplayCameras’ (referenced via default plugins → CameraShakePreviewer.uplugin)
Compile Env GameplayCameras: UE_MODULE_NAME=“GameplayCameras”
Compile Env GameplayCameras: UE_PLUGIN_NAME=“GameplayCameras”
Enabling plugin ‘TemplateSequence’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin)
Compile Env TemplateSequence: UE_MODULE_NAME=“TemplateSequence”
Compile Env TemplateSequence: UE_PLUGIN_NAME=“TemplateSequence”
Compile Env TemplateSequenceEditor: UE_MODULE_NAME=“TemplateSequenceEditor”
Compile Env TemplateSequenceEditor: UE_PLUGIN_NAME=“TemplateSequence”
Enabling plugin ‘OodleNetwork’ (referenced via default plugins)
Compile Env OodleNetworkHandlerComponent: UE_MODULE_NAME=“OodleNetworkHandlerComponent”
Compile Env OodleNetworkHandlerComponent: UE_PLUGIN_NAME=“OodleNetwork”
Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
Compile Env AnimationSharing: UE_MODULE_NAME=“AnimationSharing”
Compile Env AnimationSharing: UE_PLUGIN_NAME=“AnimationSharing”
Compile Env AnimationSharingEd: UE_MODULE_NAME=“AnimationSharingEd”
Compile Env AnimationSharingEd: UE_PLUGIN_NAME=“AnimationSharing”
Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
Compile Env SignificanceManager: UE_MODULE_NAME=“SignificanceManager”
Compile Env SignificanceManager: UE_PLUGIN_NAME=“SignificanceManager”
Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
Compile Env CLionSourceCodeAccess: UE_MODULE_NAME=“CLionSourceCodeAccess”
Compile Env CLionSourceCodeAccess: UE_PLUGIN_NAME=“CLionSourceCodeAccess”
Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘DumpGPUServices’ (referenced via default plugins)
Compile Env DumpGPUServices: UE_MODULE_NAME=“DumpGPUServices”
Compile Env DumpGPUServices: UE_PLUGIN_NAME=“DumpGPUServices”
Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
Compile Env GitSourceControl: UE_MODULE_NAME=“GitSourceControl”
Compile Env GitSourceControl: UE_PLUGIN_NAME=“GitSourceControl”
Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
Compile Env PerforceSourceControl: UE_MODULE_NAME=“PerforceSourceControl”
Compile Env PerforceSourceControl: UE_PLUGIN_NAME=“PerforceSourceControl”
Enabling plugin ‘PixWinPlugin’ (referenced via default plugins)
Compile Env PixWinPlugin: UE_MODULE_NAME=“PixWinPlugin”
Compile Env PixWinPlugin: UE_PLUGIN_NAME=“PixWinPlugin”
Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
Compile Env PlasticSourceControl: UE_MODULE_NAME=“PlasticSourceControl”
Compile Env PlasticSourceControl: UE_PLUGIN_NAME=“PlasticSourceControl”
Enabling plugin ‘PluginUtils’ (referenced via default plugins)
Compile Env PluginUtils: UE_MODULE_NAME=“PluginUtils”
Compile Env PluginUtils: UE_PLUGIN_NAME=“PluginUtils”
Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
Compile Env PropertyAccessNode: UE_MODULE_NAME=“PropertyAccessNode”
Compile Env PropertyAccessNode: UE_PLUGIN_NAME=“PropertyAccessNode”
Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
Compile Env RiderSourceCodeAccess: UE_MODULE_NAME=“RiderSourceCodeAccess”
Compile Env RiderSourceCodeAccess: UE_PLUGIN_NAME=“RiderSourceCodeAccess”
Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
Compile Env SubversionSourceControl: UE_MODULE_NAME=“SubversionSourceControl”
Compile Env SubversionSourceControl: UE_PLUGIN_NAME=“SubversionSourceControl”
Enabling plugin ‘TextureFormatOodle’ (referenced via default plugins)
Compile Env TextureFormatOodle: TFO_DLL_PREFIX=“oo2tex_win64_”
Compile Env TextureFormatOodle: TFO_DLL_SUFFIX=“.dll”
Compile Env TextureFormatOodle: UE_MODULE_NAME=“TextureFormatOodle”
Compile Env TextureFormatOodle: UE_PLUGIN_NAME=“TextureFormatOodle”
Enabling plugin ‘TraceDataFilters’ (referenced via default plugins)
Compile Env TraceDataFiltering: UE_MODULE_NAME=“TraceDataFiltering”
Compile Env TraceDataFiltering: UE_PLUGIN_NAME=“TraceDataFilters”
Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
Compile Env UObjectPlugin: UE_MODULE_NAME=“UObjectPlugin”
Compile Env UObjectPlugin: UE_PLUGIN_NAME=“UObjectPlugin”
Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
Compile Env VisualStudioCodeSourceCodeAccess: VSACCESSOR_HAS_DTE=1
Compile Env VisualStudioCodeSourceCodeAccess: UE_MODULE_NAME=“VisualStudioCodeSourceCodeAccess”
Compile Env VisualStudioCodeSourceCodeAccess: UE_PLUGIN_NAME=“VisualStudioCodeSourceCodeAccess”
Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
Compile Env VisualStudioSourceCodeAccess: UE_MODULE_NAME=“VisualStudioSourceCodeAccess”
Compile Env VisualStudioSourceCodeAccess: UE_PLUGIN_NAME=“VisualStudioSourceCodeAccess”
Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
Compile Env AssetManagerEditor: UE_MODULE_NAME=“AssetManagerEditor”
Compile Env AssetManagerEditor: UE_PLUGIN_NAME=“AssetManagerEditor”
Enabling plugin ‘BlueprintHeaderView’ (referenced via default plugins)
Compile Env BlueprintHeaderView: UE_MODULE_NAME=“BlueprintHeaderView”
Compile Env BlueprintHeaderView: UE_PLUGIN_NAME=“BlueprintHeaderView”
Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
Compile Env ContentBrowserAssetDataSource: UE_MODULE_NAME=“ContentBrowserAssetDataSource”
Compile Env ContentBrowserAssetDataSource: UE_PLUGIN_NAME=“ContentBrowserAssetDataSource”
Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
Compile Env ContentBrowserClassDataSource: UE_MODULE_NAME=“ContentBrowserClassDataSource”
Compile Env ContentBrowserClassDataSource: UE_PLUGIN_NAME=“ContentBrowserClassDataSource”
Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
Compile Env CryptoKeys: UE_MODULE_NAME=“CryptoKeys”
Compile Env CryptoKeys: UE_PLUGIN_NAME=“CryptoKeys”
Compile Env CryptoKeysOpenSSL: UE_MODULE_NAME=“CryptoKeysOpenSSL”
Compile Env CryptoKeysOpenSSL: UE_PLUGIN_NAME=“CryptoKeys”
Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
Compile Env CurveEditorTools: UE_MODULE_NAME=“CurveEditorTools”
Compile Env CurveEditorTools: UE_PLUGIN_NAME=“CurveEditorTools”
Enabling plugin ‘DataValidation’ (referenced via default plugins)
Compile Env DataValidation: UE_MODULE_NAME=“DataValidation”
Compile Env DataValidation: UE_PLUGIN_NAME=“DataValidation”
Enabling plugin ‘EditorDebugTools’ (referenced via default plugins)
Compile Env EditorDebugTools: UE_MODULE_NAME=“EditorDebugTools”
Compile Env EditorDebugTools: UE_PLUGIN_NAME=“EditorDebugTools”
Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
Compile Env FacialAnimation: UE_MODULE_NAME=“FacialAnimation”
Compile Env FacialAnimation: UE_PLUGIN_NAME=“FacialAnimation”
Compile Env FacialAnimationEditor: UE_MODULE_NAME=“FacialAnimationEditor”
Compile Env FacialAnimationEditor: UE_PLUGIN_NAME=“FacialAnimation”
Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
Compile Env GameplayTagsEditor: UE_MODULE_NAME=“GameplayTagsEditor”
Compile Env GameplayTagsEditor: UE_PLUGIN_NAME=“GameplayTagsEditor”
Enabling plugin ‘GeometryMode’ (referenced via default plugins)
Compile Env GeometryMode: UE_MODULE_NAME=“GeometryMode”
Compile Env GeometryMode: UE_PLUGIN_NAME=“GeometryMode”
Compile Env BspMode: UE_MODULE_NAME=“BspMode”
Compile Env BspMode: UE_PLUGIN_NAME=“GeometryMode”
Compile Env TextureAlignMode: UE_MODULE_NAME=“TextureAlignMode”
Compile Env TextureAlignMode: UE_PLUGIN_NAME=“GeometryMode”
Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
Compile Env MaterialAnalyzer: UE_MODULE_NAME=“MaterialAnalyzer”
Compile Env MaterialAnalyzer: UE_PLUGIN_NAME=“MaterialAnalyzer”
Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
Compile Env MobileLauncherProfileWizard: UE_MODULE_NAME=“MobileLauncherProfileWizard”
Compile Env MobileLauncherProfileWizard: UE_PLUGIN_NAME=“MobileLauncherProfileWizard”
Enabling plugin ‘LightMixer’ (referenced via default plugins)
Compile Env LightMixer: UE_MODULE_NAME=“LightMixer”
Compile Env LightMixer: UE_PLUGIN_NAME=“LightMixer”
Enabling plugin ‘ObjectMixer’ (referenced via default plugins → LightMixer.uplugin)
Compile Env ObjectMixerEditor: UE_MODULE_NAME=“ObjectMixerEditor”
Compile Env ObjectMixerEditor: UE_PLUGIN_NAME=“ObjectMixer”
Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
Compile Env PluginBrowser: UE_MODULE_NAME=“PluginBrowser”
Compile Env PluginBrowser: UE_PLUGIN_NAME=“PluginBrowser”
Enabling plugin ‘SequencerAnimTools’ (referenced via default plugins)
Compile Env SequencerAnimTools: UE_MODULE_NAME=“SequencerAnimTools”
Compile Env SequencerAnimTools: UE_PLUGIN_NAME=“SequencerAnimTools”
Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
Compile Env SpeedTreeImporter: UE_MODULE_NAME=“SpeedTreeImporter”
Compile Env SpeedTreeImporter: UE_PLUGIN_NAME=“SpeedTreeImporter”
Enabling plugin ‘WorldPartitionHLODUtilities’ (referenced via default plugins)
Compile Env WorldPartitionHLODUtilities: UE_MODULE_NAME=“WorldPartitionHLODUtilities”
Compile Env WorldPartitionHLODUtilities: UE_PLUGIN_NAME=“WorldPartitionHLODUtilities”
Enabling plugin ‘EnhancedInput’ (referenced via default plugins)
Compile Env EnhancedInput: UE_MODULE_NAME=“EnhancedInput”
Compile Env EnhancedInput: UE_PLUGIN_NAME=“EnhancedInput”
Compile Env InputBlueprintNodes: UE_MODULE_NAME=“InputBlueprintNodes”
Compile Env InputBlueprintNodes: UE_PLUGIN_NAME=“EnhancedInput”
Compile Env InputEditor: UE_MODULE_NAME=“InputEditor”
Compile Env InputEditor: UE_PLUGIN_NAME=“EnhancedInput”
Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
Compile Env DatasmithContent: UE_MODULE_NAME=“DatasmithContent”
Compile Env DatasmithContent: UE_PLUGIN_NAME=“DatasmithContent”
Compile Env DatasmithContentEditor: UE_MODULE_NAME=“DatasmithContentEditor”
Compile Env DatasmithContentEditor: UE_PLUGIN_NAME=“DatasmithContent”
Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
Compile Env VariantManagerContent: UE_MODULE_NAME=“VariantManagerContent”
Compile Env VariantManagerContent: UE_PLUGIN_NAME=“VariantManagerContent”
Compile Env VariantManagerContentEditor: UE_MODULE_NAME=“VariantManagerContentEditor”
Compile Env VariantManagerContentEditor: UE_PLUGIN_NAME=“VariantManagerContent”
Enabling plugin ‘GLTFExporter’ (referenced via default plugins)
Compile Env GLTFExporter: UE_MODULE_NAME=“GLTFExporter”
Compile Env GLTFExporter: UE_PLUGIN_NAME=“GLTFExporter”
Compile Env GLTFMaterialAnalyzer: UE_MODULE_NAME=“GLTFMaterialAnalyzer”
Compile Env GLTFMaterialAnalyzer: UE_PLUGIN_NAME=“GLTFExporter”
Compile Env GLTFMaterialBaking: UE_MODULE_NAME=“GLTFMaterialBaking”
Compile Env GLTFMaterialBaking: UE_PLUGIN_NAME=“GLTFExporter”
Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
Compile Env AutomationUtils: UE_MODULE_NAME=“AutomationUtils”
Compile Env AutomationUtils: UE_PLUGIN_NAME=“AutomationUtils”
Compile Env AutomationUtilsEditor: UE_MODULE_NAME=“AutomationUtilsEditor”
Compile Env AutomationUtilsEditor: UE_PLUGIN_NAME=“AutomationUtils”
Enabling plugin ‘BackChannel’ (referenced via default plugins)
Compile Env BackChannel: UE_MODULE_NAME=“BackChannel”
Compile Env BackChannel: UE_PLUGIN_NAME=“BackChannel”
Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
Compile Env ChaosClothEditor: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosClothEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosClothEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosClothEditor: UE_MODULE_NAME=“ChaosClothEditor”
Compile Env ChaosClothEditor: UE_PLUGIN_NAME=“ChaosClothEditor”
Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
Compile Env ChaosCloth: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosCloth: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosCloth: UE_MODULE_NAME=“ChaosCloth”
Compile Env ChaosCloth: UE_PLUGIN_NAME=“ChaosCloth”
Enabling plugin ‘ChaosCaching’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin)
Compile Env ChaosCaching: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosCaching: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosCaching: UE_MODULE_NAME=“ChaosCaching”
Compile Env ChaosCaching: UE_PLUGIN_NAME=“ChaosCaching”
Compile Env ChaosCachingEditor: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosCachingEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosCachingEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosCachingEditor: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosCachingEditor: UE_MODULE_NAME=“ChaosCachingEditor”
Compile Env ChaosCachingEditor: UE_PLUGIN_NAME=“ChaosCaching”
Enabling plugin ‘Takes’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin → ChaosCaching.uplugin)
Compile Env TakesCore: UE_MODULE_NAME=“TakesCore”
Compile Env TakesCore: UE_PLUGIN_NAME=“Takes”
Compile Env TakeTrackRecorders: UE_MODULE_NAME=“TakeTrackRecorders”
Compile Env TakeTrackRecorders: UE_PLUGIN_NAME=“Takes”
Compile Env TakeRecorderSources: UE_MODULE_NAME=“TakeRecorderSources”
Compile Env TakeRecorderSources: UE_PLUGIN_NAME=“Takes”
Compile Env TakeRecorder: UE_MODULE_NAME=“TakeRecorder”
Compile Env TakeRecorder: UE_PLUGIN_NAME=“Takes”
Compile Env TakeMovieScene: UE_MODULE_NAME=“TakeMovieScene”
Compile Env TakeMovieScene: UE_PLUGIN_NAME=“Takes”
Compile Env TakeSequencer: UE_MODULE_NAME=“TakeSequencer”
Compile Env TakeSequencer: UE_PLUGIN_NAME=“Takes”
Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
Compile Env FractureEditor: UE_MODULE_NAME=“FractureEditor”
Compile Env FractureEditor: UE_PLUGIN_NAME=“ChaosEditor”
Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin)
Compile Env PlanarCut: UE_MODULE_NAME=“PlanarCut”
Compile Env PlanarCut: UE_PLUGIN_NAME=“PlanarCut”
Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
Compile Env GeometryCollectionEditor: CHAOS_INCLUDE_LEVEL_1=1
Compile Env GeometryCollectionEditor: UE_MODULE_NAME=“GeometryCollectionEditor”
Compile Env GeometryCollectionEditor: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Compile Env GeometryCollectionTracks: UE_MODULE_NAME=“GeometryCollectionTracks”
Compile Env GeometryCollectionTracks: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Compile Env GeometryCollectionSequencer: UE_MODULE_NAME=“GeometryCollectionSequencer”
Compile Env GeometryCollectionSequencer: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Compile Env GeometryCollectionNodes: UE_MODULE_NAME=“GeometryCollectionNodes”
Compile Env GeometryCollectionNodes: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Compile Env ProceduralMeshComponent: UE_MODULE_NAME=“ProceduralMeshComponent”
Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME=“ProceduralMeshComponent”
Compile Env ProceduralMeshComponentEditor: UE_MODULE_NAME=“ProceduralMeshComponentEditor”
Compile Env ProceduralMeshComponentEditor: UE_PLUGIN_NAME=“ProceduralMeshComponent”
Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Compile Env ChaosSolverEditor: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosSolverEditor: UE_MODULE_NAME=“ChaosSolverEditor”
Compile Env ChaosSolverEditor: UE_PLUGIN_NAME=“ChaosSolverPlugin”
Enabling plugin ‘Dataflow’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Compile Env DataflowEditor: UE_MODULE_NAME=“DataflowEditor”
Compile Env DataflowEditor: UE_PLUGIN_NAME=“Dataflow”
Compile Env DataflowNodes: UE_MODULE_NAME=“DataflowNodes”
Compile Env DataflowNodes: UE_PLUGIN_NAME=“Dataflow”
Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
Compile Env ChaosNiagara: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosNiagara: UE_MODULE_NAME=“ChaosNiagara”
Compile Env ChaosNiagara: UE_PLUGIN_NAME=“ChaosNiagara”
Enabling plugin ‘Niagara’ (referenced via default plugins → ChaosNiagara.uplugin)
Compile Env NiagaraCore: UE_MODULE_NAME=“NiagaraCore”
Compile Env NiagaraCore: UE_PLUGIN_NAME=“Niagara”
Compile Env Niagara: VECTORVM_SUPPORTS_EXPERIMENTAL=1
Compile Env Niagara: VECTORVM_SUPPORTS_LEGACY=1
Compile Env Niagara: UE_MODULE_NAME=“Niagara”
Compile Env Niagara: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraAnimNotifies: UE_MODULE_NAME=“NiagaraAnimNotifies”
Compile Env NiagaraAnimNotifies: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraShader: UE_MODULE_NAME=“NiagaraShader”
Compile Env NiagaraShader: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraVertexFactories: UE_MODULE_NAME=“NiagaraVertexFactories”
Compile Env NiagaraVertexFactories: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraEditor: UE_MODULE_NAME=“NiagaraEditor”
Compile Env NiagaraEditor: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraEditorWidgets: UE_MODULE_NAME=“NiagaraEditorWidgets”
Compile Env NiagaraEditorWidgets: UE_PLUGIN_NAME=“Niagara”
Enabling plugin ‘ChaosUserDataPT’ (referenced via default plugins)
Compile Env ChaosUserDataPT: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosUserDataPT: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosUserDataPT: UE_MODULE_NAME=“ChaosUserDataPT”
Compile Env ChaosUserDataPT: UE_PLUGIN_NAME=“ChaosUserDataPT”
Enabling plugin ‘CharacterAI’ (referenced via default plugins)
Compile Env CharacterAI: UE_MODULE_NAME=“CharacterAI”
Compile Env CharacterAI: UE_PLUGIN_NAME=“CharacterAI”
Enabling plugin ‘Iris’ (referenced via default plugins)
Compile Env Iris: UE_WITH_IRIS=0
Compile Env Iris: UE_MODULE_NAME=“Iris”
Compile Env Iris: UE_PLUGIN_NAME=“Iris”
Enabling plugin ‘OpenImageDenoise’ (referenced via default plugins)
Compile Env OpenImageDenoise: UE_MODULE_NAME=“OpenImageDenoise”
Compile Env OpenImageDenoise: UE_PLUGIN_NAME=“OpenImageDenoise”
Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
Compile Env PlatformCrypto: PLATFORM_ENCRYPTION_CONTEXT_HEADER=“EncryptionContextOpenSSL.h”
Compile Env PlatformCrypto: UE_MODULE_NAME=“PlatformCrypto”
Compile Env PlatformCrypto: UE_PLUGIN_NAME=“PlatformCrypto”
Compile Env PlatformCryptoTypes: UE_MODULE_NAME=“PlatformCryptoTypes”
Compile Env PlatformCryptoTypes: UE_PLUGIN_NAME=“PlatformCrypto”
Compile Env PlatformCryptoOpenSSL: UE_MODULE_NAME=“PlatformCryptoOpenSSL”
Compile Env PlatformCryptoOpenSSL: UE_PLUGIN_NAME=“PlatformCrypto”
Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
Compile Env SkeletalMeshReduction: UE_MODULE_NAME=“SkeletalMeshReduction”
Compile Env SkeletalMeshReduction: UE_PLUGIN_NAME=“SkeletalReduction”
Enabling plugin ‘UVEditor’ (referenced via default plugins)
Compile Env UVEditor: UE_MODULE_NAME=“UVEditor”
Compile Env UVEditor: UE_PLUGIN_NAME=“UVEditor”
Compile Env UVEditorTools: UE_MODULE_NAME=“UVEditorTools”
Compile Env UVEditorTools: UE_PLUGIN_NAME=“UVEditor”
Compile Env UVEditorToolsEditorOnly: WITH_PROXYLOD=1
Compile Env UVEditorToolsEditorOnly: UE_MODULE_NAME=“UVEditorToolsEditorOnly”
Compile Env UVEditorToolsEditorOnly: UE_PLUGIN_NAME=“UVEditor”
Enabling plugin ‘FastBuildController’ (referenced via default plugins)
Compile Env FastBuildController: UE_MODULE_NAME=“FastBuildController”
Compile Env FastBuildController: UE_PLUGIN_NAME=“FastBuildController”
Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
Compile Env AlembicImporter: UE_MODULE_NAME=“AlembicImporter”
Compile Env AlembicImporter: UE_PLUGIN_NAME=“AlembicImporter”
Compile Env AlembicLibrary: UE_MODULE_NAME=“AlembicLibrary”
Compile Env AlembicLibrary: UE_PLUGIN_NAME=“AlembicImporter”
Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
Compile Env GeometryCacheEd: UE_MODULE_NAME=“GeometryCacheEd”
Compile Env GeometryCacheEd: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCacheSequencer: UE_MODULE_NAME=“GeometryCacheSequencer”
Compile Env GeometryCacheSequencer: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCacheStreamer: UE_MODULE_NAME=“GeometryCacheStreamer”
Compile Env GeometryCacheStreamer: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCache: UE_MODULE_NAME=“GeometryCache”
Compile Env GeometryCache: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCacheTracks: UE_MODULE_NAME=“GeometryCacheTracks”
Compile Env GeometryCacheTracks: UE_PLUGIN_NAME=“GeometryCache”
Enabling plugin ‘InterchangeEditor’ (referenced via default plugins)
Compile Env InterchangeEditor: UE_MODULE_NAME=“InterchangeEditor”
Compile Env InterchangeEditor: UE_PLUGIN_NAME=“InterchangeEditor”
Compile Env InterchangeEditorPipelines: UE_MODULE_NAME=“InterchangeEditorPipelines”
Compile Env InterchangeEditorPipelines: UE_PLUGIN_NAME=“InterchangeEditor”
Compile Env InterchangeResultsBrowser: UE_MODULE_NAME=“InterchangeResultsBrowser”
Compile Env InterchangeResultsBrowser: UE_PLUGIN_NAME=“InterchangeEditor”
Compile Env InterchangeEditorUtilities: UE_MODULE_NAME=“InterchangeEditorUtilities”
Compile Env InterchangeEditorUtilities: UE_PLUGIN_NAME=“InterchangeEditor”
Enabling plugin ‘Interchange’ (referenced via default plugins → InterchangeEditor.uplugin)
Compile Env InterchangeNodes: UE_MODULE_NAME=“InterchangeNodes”
Compile Env InterchangeNodes: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeFactoryNodes: UE_MODULE_NAME=“InterchangeFactoryNodes”
Compile Env InterchangeFactoryNodes: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeImport: UE_MODULE_NAME=“InterchangeImport”
Compile Env InterchangeImport: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeMessages: UE_MODULE_NAME=“InterchangeMessages”
Compile Env InterchangeMessages: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeExport: UE_MODULE_NAME=“InterchangeExport”
Compile Env InterchangeExport: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangePipelines: UE_MODULE_NAME=“InterchangePipelines”
Compile Env InterchangePipelines: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeDispatcher: UE_MODULE_NAME=“InterchangeDispatcher”
Compile Env InterchangeDispatcher: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeCommonParser: UE_MODULE_NAME=“InterchangeCommonParser”
Compile Env InterchangeCommonParser: UE_PLUGIN_NAME=“Interchange”
Compile Env InterchangeFbxParser: UE_MODULE_NAME=“InterchangeFbxParser”
Compile Env InterchangeFbxParser: UE_PLUGIN_NAME=“Interchange”
Enabling plugin ‘GLTFImporter’ (referenced via default plugins → InterchangeEditor.uplugin → Interchange.uplugin)
Compile Env GLTFCore: UE_MODULE_NAME=“GLTFCore”
Compile Env GLTFCore: UE_PLUGIN_NAME=“GLTFImporter”
Compile Env GLTFImporter: UE_MODULE_NAME=“GLTFImporter”
Compile Env GLTFImporter: UE_PLUGIN_NAME=“GLTFImporter”
Enabling plugin ‘VariantManager’ (referenced via default plugins → InterchangeEditor.uplugin → Interchange.uplugin)
Compile Env VariantManager: UE_MODULE_NAME=“VariantManager”
Compile Env VariantManager: UE_PLUGIN_NAME=“VariantManager”
Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
Compile Env AndroidMediaEditor: UE_MODULE_NAME=“AndroidMediaEditor”
Compile Env AndroidMediaEditor: UE_PLUGIN_NAME=“AndroidMedia”
Compile Env AndroidMediaFactory: UE_MODULE_NAME=“AndroidMediaFactory”
Compile Env AndroidMediaFactory: UE_PLUGIN_NAME=“AndroidMedia”
Enabling plugin ‘AvfMedia’ (referenced via default plugins)
Compile Env AvfMediaEditor: UE_MODULE_NAME=“AvfMediaEditor”
Compile Env AvfMediaEditor: UE_PLUGIN_NAME=“AvfMedia”
Compile Env AvfMediaFactory: UE_MODULE_NAME=“AvfMediaFactory”
Compile Env AvfMediaFactory: UE_PLUGIN_NAME=“AvfMedia”
Enabling plugin ‘ImgMedia’ (referenced via default plugins)
Compile Env ImgMedia: UE_MODULE_NAME=“ImgMedia”
Compile Env ImgMedia: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ImgMediaEditor: IMGMEDIAEDITOR_EXR_SUPPORTED_PLATFORM=1
Compile Env ImgMediaEditor: UE_MODULE_NAME=“ImgMediaEditor”
Compile Env ImgMediaEditor: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ImgMediaEngine: UE_MODULE_NAME=“ImgMediaEngine”
Compile Env ImgMediaEngine: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ImgMediaFactory: UE_MODULE_NAME=“ImgMediaFactory”
Compile Env ImgMediaFactory: UE_PLUGIN_NAME=“ImgMedia”
Compile Env OpenExrWrapper: UE_MODULE_NAME=“OpenExrWrapper”
Compile Env OpenExrWrapper: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ExrReaderGpu: UE_MODULE_NAME=“ExrReaderGpu”
Compile Env ExrReaderGpu: UE_PLUGIN_NAME=“ImgMedia”
Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
Compile Env MediaCompositing: UE_MODULE_NAME=“MediaCompositing”
Compile Env MediaCompositing: UE_PLUGIN_NAME=“MediaCompositing”
Compile Env MediaCompositingEditor: UE_MODULE_NAME=“MediaCompositingEditor”
Compile Env MediaCompositingEditor: UE_PLUGIN_NAME=“MediaCompositing”
Enabling plugin ‘MediaPlate’ (referenced via default plugins)
Compile Env MediaPlate: UE_MODULE_NAME=“MediaPlate”
Compile Env MediaPlate: UE_PLUGIN_NAME=“MediaPlate”
Compile Env MediaPlateEditor: UE_MODULE_NAME=“MediaPlateEditor”
Compile Env MediaPlateEditor: UE_PLUGIN_NAME=“MediaPlate”
Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins → MediaPlate.uplugin)
Compile Env MediaPlayerEditor: UE_MODULE_NAME=“MediaPlayerEditor”
Compile Env MediaPlayerEditor: UE_PLUGIN_NAME=“MediaPlayerEditor”
Enabling plugin ‘WmfMedia’ (referenced via default plugins)
Compile Env WmfMedia: WMFMEDIA_PLAYER_VERSION=2
Compile Env WmfMedia: UE_MODULE_NAME=“WmfMedia”
Compile Env WmfMedia: UE_PLUGIN_NAME=“WmfMedia”
Compile Env WmfMediaEditor: UE_MODULE_NAME=“WmfMediaEditor”
Compile Env WmfMediaEditor: UE_PLUGIN_NAME=“WmfMedia”
Compile Env WmfMediaFactory: UE_MODULE_NAME=“WmfMediaFactory”
Compile Env WmfMediaFactory: UE_PLUGIN_NAME=“WmfMedia”
Enabling plugin ‘MegascansPlugin’ (referenced via default plugins)
Plugin ‘MegascansPlugin’ (referenced via default plugins) does not contain the ‘MegascansPlugin’ module, but lists it in ‘D:\Program Files\UE_5.1\Engine\Plugins\MegascansPlugin\MegascansPlugin.uplugin’.
BuildException: Plugin ‘MegascansPlugin’ (referenced via default plugins) does not contain the ‘MegascansPlugin’ module, but lists it in ‘D:\Program Files\UE_5.1\Engine\Plugins\MegascansPlugin\MegascansPlugin.uplugin’.
at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary2 NameToInstance, Dictionary2 NameToInfos, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3678
at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3490
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2677
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 857
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 741
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:

[ 0.000]
0.000
[ 0.535]

If this plugin is shipped with the engine , you should first verify the engine from the epic launcher:
afbeelding
Also try to update the megascans plugin to match the engine version of the project.

Running a clean project on UE5.1 without modifications, I do not get this error.

1 Like

same problem with source build

This can be from ram if you don’t have enough, it runs out of ram and says just that if you have too many thing at once compiling, it runs out of memory on hot reload after it will try to load another list and the cache is exosted if you don’t have enough ram. It can also be from the MSBuild Tools that you have, some plugins require other dependencies or a newer or older SDK. It all depends how it’s written.

Did you try to start it from the editor directly ? You put the plugin where it suppose to be and you launch the editor , not Visual Studio. It will say that you have some things that are not built and if you would like to build them.

I got the same thing before from a plugin, it was that I did not have the right dependencies for C++