I just tried it in 2 different maps and even in v37.20 Precision Air Strike is still destroying devices that shouldn’t be affected. I can confirm it for these:
Item Placers - with “Can be Damaged at Game Start” unchecked (= set to Off), Item Health at 10000 (Max Value), Allowed Team to Damage: “Any” or “None” (I tried both), Allowed Class to Damage: “Any” or “No Class” (I tried both)
Vending Machines - this device has no settings regarding health or damage
Objective device - with “Invulnerable” unchecked (I need this device to take damage from Players) and “Health” set to its maximum 32000 it is still destroyed instantly. And because this device has no option to reset its health when it is destroyed (it can be reset only when its health is above 0), it is deleted for a whole duration of a session.
Spire Spike - device is permanently destroyed and function to Spawn it again is doing nothing after it is destroyed by Precision Air Strike
Scout Spire - device is permanently destroyed and functions to Spawn, Refill Health and Reset are doing nothing after it is destroyed by Precision Air Strike
It also instantly destroys prop “Kevin Cube 01” that has no option “Can be damaged” to set it off like it is possible to do for other props, so Precision Air Strike is instantly annihilating all Kevins in its area of effect.