I didn’t figure out how to get stereo rendering to work since I’m on a time limit, and wasn’t that familar with Unreal C++ yet. I ended up doing stereo rendering manually:
- Create 2 cameras as children to the main sequence camera, relatively offseting it to left and right, so they follow main camera’s motion.
- Clock all the effects I use to a timeline track, to enforce continuity between renders. This is also useful if you want to split your render jobs!
- Render both camera and then combine in an external editing software (I’m using blender for assembly), then I edit it as a whole in other softwares.
I do hope it get better support and proper documentation, but for the moment I’ll just do it manually