New Panoramic Rendering feature in UE5 Movie Render Queue

I didn’t figure out how to get stereo rendering to work since I’m on a time limit, and wasn’t that familar with Unreal C++ yet. I ended up doing stereo rendering manually:

  1. Create 2 cameras as children to the main sequence camera, relatively offseting it to left and right, so they follow main camera’s motion.
  2. Clock all the effects I use to a timeline track, to enforce continuity between renders. This is also useful if you want to split your render jobs!
  3. Render both camera and then combine in an external editing software (I’m using blender for assembly), then I edit it as a whole in other softwares.

I do hope it get better support and proper documentation, but for the moment I’ll just do it manually

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