New Panoramic Rendering feature in UE5 Movie Render Queue

Was hardware raytrace and the other translucency type working in the previous version of UE for you? I am pretty sure I have hardware rt on, and have not changed translucency settings. Just asking in case others run into it and need to narrow down its issues/crash causes. I checked my scene and “support for hardware raytracing” is enabled, to confirm its on.