New Move input action in TraversalMapping does not recognize controller's analog stick inputs while controlling a vehicle

Summary

Subscribing to Move input action in TraversalMapping context does not recognize controller inputs (works for WASD) while player is in a vehicle. Exiting the vehicle resumes the input.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  1. Subscribe a method to TriggerActivationEvent for Character.Move input action
  2. Add a debug print to look at the vector3 result
  3. Enter in a vehicle
  4. WASD input is recognized, but TriggerActivationEvent does not fire while using controller

Expected Result

Moving left analog stick on controller should fire TriggerActivationEvent when controlling a vehicle

Observed Result

TriggerActivationEvent does not fire while using a vehicle if using controller, but works just fine for keyboard WASD

Platform(s)

PC

Hey there! Not sure how it will show up here so wanted to make a quick post. We are tracking this issue in a separate ticket, so I just closed this as a duplicate but we are looking to get this fixed in an upcoming release soon!

2 Likes

FORT-1153749 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1150728, Origin Topic: Mobile players can still move when all their input is consumed

Much appreciated! Thank you for letting us know and for all your work!