Summary
Subscribing to Move input action in TraversalMapping context does not recognize controller inputs (works for WASD) while player is in a vehicle. Exiting the vehicle resumes the input.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Subscribe a method to TriggerActivationEvent for Character.Move input action
- Add a debug print to look at the vector3 result
- Enter in a vehicle
- WASD input is recognized, but TriggerActivationEvent does not fire while using controller
Expected Result
Moving left analog stick on controller should fire TriggerActivationEvent when controlling a vehicle
Observed Result
TriggerActivationEvent does not fire while using a vehicle if using controller, but works just fine for keyboard WASD
Platform(s)
PC