New Metahuman Face and Body Detached when using control rig

Hello everyone, I’ve had this problem with heads detaching for ages. You need to check the character BP and ensure that under animation the animation mode selected is “Use Animation Blueprint” and then under Anim Class select “Face_AnimBP_C”

In sequencer remove any overrides with animation mode. I think the default is not “Use Animation Blueprint” so that’s why heads pop!

Screenshot attached.

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