Metahuman head pops out

Hi, when trying to apply a body and face animation to a MH in the sequencer, the head pops out of place.

Looking around I’ve seen to set the Face to use the Face_AnimBP_C blueprint, but in my project I can only find the ABP_Face_PostProcess blueprint and using this one disables the face animation completely.

What’s weird is that when I drag one of the clips, the head suddenly pops in place.

Any suggestions?

UE 5.6
MH created in UE, not through Bridge