Metahuman head pops out

Hi, when trying to apply a body and face animation to a MH in the sequencer, the head pops out of place.

Looking around I’ve seen to set the Face to use the Face_AnimBP_C blueprint, but in my project I can only find the ABP_Face_PostProcess blueprint and using this one disables the face animation completely.

What’s weird is that when I drag one of the clips, the head suddenly pops in place.

Any suggestions?

UE 5.6
MH created in UE, not through Bridge

For future references, I’ve been able to solve it.

At the end of the post process blueprint for the head, I added these nodes.

The Copy Pose From Mesh node needs the settings as in the picture, meanwhile the Layered blend per bone needs to have a bone weight mask applied (refer to this article).