Since the launch of 32.00 Epic has changed the way Live Link works and have introduced the new “Live Link Hub”.
This has now made it difficult and undocumented to connect Mocopi devices to UEFN for Mocap animation data.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Navigate to a new or existing project and launch the Live Link Hub from the Tools dropdown.
Expected Result
Usually you would have an option to select a Mocopi LiveLink Source.
Observed Result
The option is now missing making it difficult & undocumented to link the device to UEFN and Live Link Hub.
Hi. Product owner of Live Link and Live Link Hub here.
With UE5.5 and UEFN we are no longer shipping Live Link Hub with all the 3rd party plugins - Mocopi, Rokoko, Vicon MoveAI - pre-loaded. This is because we don’t develop those plugins - they’re created and owned by Sony, Rokoko, Vicon & MoveAI respectively and by letting them distribute their own plugins it means they push updates more quickly without having to wait for UEFN or Live Link Hub to be updated.
You will be able download plugins from those vendors and load them into Live Link Hub yourself. The Sony Mocopi plugin should be updated later this month when UE5.5 is released and you will then be able to download it. I think this is the download link: