Hey, so I want to transport my character to the next level when he reaches the top of the stairs, how do I do this? I have a trigger box placed but I can’t figure out how to connect it to the new level. I already have the second level developed if that changes anything. Thank you!
instead of using a Trigger, create a blueprint actor with a box collision component, and in its event graph, on begin overlap, you can use the OpenLevel function, to load the next level.