Summary
New Issue 39.30 - Reparenting an entity, causes children to not render
In verse create an entity with a mesh, add a child with a mesh, attach the entity to the player, notice the child disappear
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
In verse create an entity with a mesh, add a child with a mesh, attach the entity to the player, notice the child disappear
Expected Result
In 39.20 and prior the child did not disappear
Observed Result
In 39.30 the child disappears
Platform(s)
All
Additional Notes
Work around : reparent all children with a delay
FixUpChildern( InEntity : entity )<suspends> : void =
Sleep(0.1)
for( ChildEntity : InEntity.GetEntities() ):
ChildEntity.RemoveFromParent()
Sleep(0.1)
InEntity.AddEntities(array{ChildEntity})