New Issue 39.30 - Scene Graph Children Disappear when entity is move to a different entity

Summary

New Issue 39.30 - Reparenting an entity, causes children to not render

In verse create an entity with a mesh, add a child with a mesh, attach the entity to the player, notice the child disappear

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

In verse create an entity with a mesh, add a child with a mesh, attach the entity to the player, notice the child disappear

Expected Result

In 39.20 and prior the child did not disappear

Observed Result

In 39.30 the child disappears

Platform(s)

All

Additional Notes

Work around : reparent all children with a delay

FixUpChildern( InEntity : entity )<suspends> : void =
    Sleep(0.1)
    for( ChildEntity : InEntity.GetEntities() ):
        ChildEntity.RemoveFromParent()
        Sleep(0.1)
        InEntity.AddEntities(array{ChildEntity})

FORT-1044792 has been added to our ‘To Do’ list. Someone’s been assigned this task.