UE for 360 VR Video?
Hi All
For my current 360 VR video project - I’m using Unity with Cardboard SDK - but to wrap my 360 video around my sphere - I have to buy a plugin called MovieTexture for it to work - which then allows me to run the build as an android app
Surely UE4 has the process to do this? Not with a GFX/animated video but an actual one recorded, like with a 360Heroes rig - anyone?
Thanks!