One thing a lot of game developers want is to make a game well made, one that pleases not only themselves but other people as well. Between starting and ending a game, there is a path with several entrails. The developer always seeks to balance each part, such as art, gameplay, story, marketing, accessibility and so on.
Defining the most problematic area is very important, the public constantly evaluates your game, right at the beginning, through trailers, screenshots and even simpler things, such as a simple bad phrase placed in the game description. I believe that at this moment every detail must be taken into account. The big challenge, however, is to keep the overall quality balanced. For example, having the “perfect” character and a poorly constructed story will ruin the project (in story-focused games). I believe that the most effective way to make a game enjoyable is to not focus so much on what no one is talking about and turn your eyes to what actually “bothers” people or a good part of them. In Parallel’s case, most of the criticism has been in relation to dubbing. Even though I’m doing all the dubbing myself at the moment, I see myself in the obligation and challenge to train and improve. Other people said they feel a little lack of action, I’m working on it too, of course, without losing the essence of the game.
To complete, the testing phase is something extremely important, soon Parallel will have an official Alpha version for testing, where other people will be able to play and pass an opinion. I’m still thinking about how I’m going to make this version available, if it will be through registration, invitation, if there will be any answer form, etc. If you want to be aware of this, be sure to subscribe to the newsletter on the official website www.parallel-game.com
Launching a game in parts.
Hello guys. We know how hard it is to compete with AAA games, established franchises that have the help of big publishers. Many independent developers are talented and are always looking to have some kind of support to polish or complete the game and release it to the public. But something came to my mind, like most of the indies teams, with 5 to 10 people working on the title, don’t you think releasing the game in parts would be a great idea? With a fair price I believe this would be a good solution for small projects that have potential to grow in the future. So releasing the part 2, 3 and so on, would be the consequence of a great work. Would like to know your opinion.
Hello guys, I am adjusting the marketing material of the game as the project becomes more complete. So I’m bringing some new screenshots. I invite you to see the new website and the new Steam page. And this week I will bring a new trailer. As always, your support is really important, especially who add the game to Steam’s wish list. Be sure that I am doing my best on this project, with a lot passion and focus.
Website: https://www.parallel-game.com
Steam page: Parallel on Steam
Everything in life is a step, and it wasn’t yesterday that I started my journey. In August of last year I launched the first Parallel Trailer, today there are 8 thousand subscribers on YouTube and I just have to thank you, because through you my confidence and motivation grows stronger and stronger to produce this game. This image represents a new step, the growth of the Parallel universe, I believe that we must always put a lot of energy and positivity in our dreams and goals, and that’s what I’ve been doing. Thank you so much guys.
Following the request of some people, I ended up creating the third-person camera option and adding action moments as well, which makes Parallel’s universe even wider. I don’t want to limit the game Parallel to a single player profile, I want it to be a great adventure for everyone.
My idea is not to limit myself, because Parallel is no longer just a professional project, for me it’s a life project, it’s where I’m putting all my faith and dedication. With your support growing more and more I feel safe in continuing to invest time in the game. I can say that the project is getting way above my initial expectations, because I love it, I love playing and developing games. It’s something I enjoy doing, and without you none of this would be so good.
Finally, thank you for accompanying me on this mission, if you can, share this video with as many people as possible, among friends, family, etc. I really believe in the strength of the gaming community. Thanks a lot guys.
Finally, thank you for accompanying me on this mission, if you can, share this video with as many people as possible, among friends, family, etc. I really believe in the strength of the gaming community. Thanks a lot guys.
Hi guys, here’s the new trailer for Parallel, the game I’ve been developing since January 2020. I’m always making change on the system to gradually increase the game challenges. I hope you like it and help to share. Thanks!!! Parallel - Official Developer Trailer - YouTube
Thank you for sharing such a powerful video! Your cosplay was amazing, and the overwhelming positivity I felt pouring from you was enough to give me goosebumps! October is just around the corner, HYPE!
Wow! I love the way the elemental powers look! It reminds me of BioShock, but something amazing all of its own. The snake is my favorite visually! This game is already on my Wishlist, and I anticipate enjoying your hauntingly fascinating world of Parallel on my free time! I’m so happy we can play the game with a controller!
(I’m lame because I don’t like to use keyboard controls whilst playing games! LOL!) However, I agree that VR can definitely bring even more excitement to this mystifying world. I wish you the best of luck with any VR endeavors, and I wish you an extremely successful game launch on October 6th!
Are you having a launch party? What would a launch party be without The Harlequin/Jester?
1 - The first one is to tell you that the BGS (Brasil Game Show) was amazing, I got to meet many people and other developers. I also gave gifts to several visitors and influencers at the Parallel booth, this was a way for me to repay all the support. Check out some images:
2 - I bring the first patch of corrections and improvements (the update is automatic), they are:
I removed a locking point behind the monkey house which held the little soul.
I changed the X format icon to a slash, before they confused it with the X on the control
I removed some sound errors in case the player dies in the maze and elsewhere
I fixed the achievement “Land of Fire” that previously didn’t work when entering the cave of fire.
fixed the last life bug that made the player invincible
I’m evaluating the possibility of facilitating and creating more continue slots, still, the game has a high difficulty to cause more tension and challenge.
3 - The other news is that the player S.r-Billy was the winner of the special edition of Parallel and has already received this award at his home. He very quickly captured and posted a YouTube video showing how to take on this challenge. He also created some game manuals to help the Parallel community. Thank you Billy.
I’m also finishing up my office, I had to paint and fix the lights and the air conditioning that was broken. I’m already working on the post-launch of Parallel. I want to bring additional content later this year, I’m working very hard for it, wait. See some pictures of my renovated office:
Once again, a very, very big thank you to everyone who follows me and cheers for the success of the game. The page reviews help a lot and I would be very happy to have your support. I always want to improve, learn and inspire others.