New Game I’m working on

UE5 Survival-Horror Game — Looking for an Experienced Unreal Developer

Hi everyone,

I’m a beginner Unreal Engine developer working on a single-player third-person survival-horror game in Unreal Engine 5, and I’m looking for someone with more experience in UE5 who might be interested in helping me develop it.

I’m not looking for someone to simply make the entire game for me. I want to learn and build the game myself, but I currently don’t have enough experience with Unreal to know how to properly set up some of the more complicated systems.

:video_game: The Game

The game is a grounded, cinematic survival-horror experience inspired by the atmosphere and gameplay philosophy of games like The Last of Us Part II, while having its own story and characters.

The player takes the role of Evan Payne, a soldier sent into an abandoned skyscraper during a storm to find a scientist named Dr. Voss.

The building has 46 floors, with the main playable sections taking place across the lower floors and later upper floors.

The game focuses on:

  • Exploration
  • Stealth
  • Scarce ammunition
  • Close encounters with infected
  • Environmental storytelling
  • Notes, documents and recordings
  • Darkness, rain, thunder and lightning
  • Tactical but vulnerable movement
  • Limited weapons and resources
  • Cinematic story moments
  • Multiple endings

There are three main infected types:

  • Normal infected
  • Army infected
  • Armoured infected

There are no traditional boss fights. The goal is to create the feeling that anything could happen at any moment.

:clapper_board: Opening

The game begins with Evan being dropped off by helicopter during a storm.

He rappels into an alley, enters the abandoned building and begins searching for Dr. Voss.

The first infected encounter is intended to be something the player can approach in different ways rather than simply being a scripted jump scare.

:zombie: Gameplay

I’m aiming for movement that feels:

  • Grounded
  • Heavy but responsive
  • Natural
  • Vulnerable
  • Tactical without feeling like a military simulator
  • Suitable for stealth and survival horror

The player will eventually have:

  • Walking
  • Jogging
  • Sprinting
  • Crouching
  • Prone/crawling
  • Stealth movement
  • Leaning/peeking
  • Climbing/vaulting
  • Rifle combat
  • Pistol combat
  • Knife takedowns
  • Weapon handling
  • Reloading
  • Injury reactions

I’m currently looking into professional animation packs and building the character around those rather than trying to create every animation myself.

:hammer_and_wrench: Where I’m At

I’m using Unreal Engine 5 and currently working with a custom military character.

I’m still learning Unreal, particularly:

  • Blueprints
  • Animation Blueprints
  • Animation retargeting
  • Character movement
  • AI
  • Level design
  • Unreal’s overall workflow

I’ve already started working on the project, but I’m reaching the point where I would really benefit from someone who understands UE5 and can help me avoid building things incorrectly.

:busts_in_silhouette: Who I’m Looking For

Ideally, I’m looking for someone with experience in:

UE5 / Blueprints / Character Animation / Gameplay Systems

Experience with any of the following would be especially useful:

  • Animation Blueprints
  • Retargeting
  • Motion Matching
  • Character locomotion
  • Third-person combat
  • AI
  • Zombie/infected AI
  • Interaction systems
  • Optimisation

You don’t need to be an expert at everything.

I’m primarily looking for one experienced Unreal developer who is willing to work alongside a beginner and help me learn, rather than someone who simply takes over the project.

:money_bag: Paid or Collaboration?

I’m open to discussing both.

If someone is interested in collaborating on the project, I’m happy to discuss how we could structure that.

I’m also willing to pay for specific pieces of work or mentoring where appropriate.

I don’t currently have a huge indie-studio budget, so I’m not looking to hire a full development team.

:bullseye: Long-Term Goal

The eventual goal is to make this into a proper finished indie game, with PC and potentially PS5 as target platforms.

I’m aware that this is a big project for a beginner, which is exactly why I’m looking for someone experienced who can help me approach it properly rather than trying to rush through everything.

If you’re interested, feel free to comment or message me.

I’d be happy to show you what I’ve already built and explain the project in more detail.

Thanks for reading!

1 Like

Hey I am interested in this project this is my portfolio

Hi Joseph. Buying animation packs is a good plan, but it is exactly where beginners usually get stuck: retargeting them to your own skeleton and building the Animation Blueprint. I suggest starting with one paid task with a clear result: I retarget the pack you choose to your military character and set up the base locomotion (walk, jog, crouch and the transitions between them) in your project. I write every step down as text, with comments inside the Blueprints, so you can add new moves yourself afterwards. If that format works for you, we continue the same way, one system at a time. Could you tell me which pack you picked and your UE5 version?

Max

Hi! I saw your post about your UE5 survival-horror game and I’m interested in helping with the project. I’m a 3D animator and I can create third person character and combat animations. I’m sharing some of my previous work with you. Do you already have a specific animation style or reference in mind for the game?

My portfolio ArtStation - You Will Die Here Tonight - Gameplay Animations

My discord gustavohn3773

Hey, I’d definitely be interested in helping with this.

I’m a junior Unreal Engine developer currently building my own UE5 game, Dusk Runners, a top down zombie roguelike. Most of my experience is in Blueprints and gameplay systems.

Some of the systems I’ve built include zombie AI using AI Perception, enemy spawning and wave management, weapon and combat systems, player interactions, pickups, UI/HUD systems, procedural room decoration using PCG, and performance work focused on supporting larger numbers of enemies.

Since my own project is also heavily focused on zombies and combat, a lot of what you’re working on is directly in the area I’ve been developing in.

I’m still growing in areas like advanced animation systems and Motion Matching, so I don’t want to oversell myself, but I’m comfortable building and debugging Blueprint gameplay systems and I’d be interested in taking on a smaller scoped task or feature to start.

I can also share gameplay footage, screenshots, Blueprint examples, or my Steam page if you’d like to see what I’ve been working on.

Thanks!