I am new to setting up shaders for Unreal. Can someone point me in the right direction on how to set up a mask to only allow Subsurface color to work on the leaves on my branch…not the bark.
I have the bark masked out in Photoshop but I don’t know where to attach it in the shader.
Also adding in another texture for a mask is going to pull performance down. Can I just pack this new texture mask into the Alpha slot in my normal map texture? As my regular diffuse texture has the full alpha already packed. in.
As black i meant zero yes it does mean the same, simpler version of that would be to multiply albedo with your mask or inverted mask if white is not translucent parts (one minus node)