Summary
I tested this out in a few of my maps. It turns out if I Created a new Static Mesh it has no collision. I tested it with my older self made Meshes and it has collision on it. Both are set to FortStaticMesh. I tried so much to evade this problem and tried to restart the programm, tired out other maps ect but its always the same. I assume this is a bug after the last Update because I work so much with Static Meshes before and this never happened bafore.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Try to test out an old mesh. Now create a new static mesh and then it should not have colision on it
Expected Result
The old Static Mesh should have colision ingame and The New Mesh should not have
Observed Result
New Meshes should always have colision on if created as a “FortStaticMesh”
Platform(s)
windows
Video
.https://youtube.com/shorts/mE7psuxLb-A?feature=share
https://youtube.com/shorts/3-VOE72wUgE?feature=share