new blender 3.2 hair grooming system is not detected as "alembic groom importer" ,not like the older blender's groom, how can i make it possible?

How can i import new blender’s groom to unreal engine 5 as “alembic groom importer?”,the older method of blender groom is work but not for the new one?thanks

I made an addon for blender, Groom Exporter from blender, Free Addon

Here’s my workflow:
This solution is for export your hairs to unreal with smoothing and subdivision like in blender: - Edit your hairs using new geometry nodes system, but when you edit them enable smoothing in render / Curves / additional subdivision to 3. (This will smooth your hairs in blender but will not smooth it if you export it right now).
-When you finish your editing and ready to export, convert geonode hairs to particle hairs (select curves, go to sculpt mode, curves > convert to particles system). Now in particles system increase in viewport display Strand steps to 10 (you can chose some other value just make sure that your particle hairs are exactly the same as geonodes hairs) After this setting we are able to export hairs just as we see them in blender, smooth and nice.Now you can export them as normal particle hairs. Here’s youtube guide to to do it.
!Important setting: make sure when you export, you select: use settings for: viewport
Timecode 3:40