NEW(3/22/2024) UE5.5+ Feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

Those are the same instances. I’m talking about thousands of instances from hundreds of different meshes of any kind. Like, you know, a real game.

You notice any smearing when you go below 75% upscale. And the heavy lifters are Lumen and VSM, Nanite does its job properly.

Yeah, I’ve been going ahead for over two years now and people clearly love what I’m doing, either from images, videos, and closed beta testing. What have you done?

How many games have been released that used Nanite since the beginning of their development? Likely none. It’s too early to tell.

I don’t have time to do tests as I’m making a game instead. Those tests are likely flawed because they don’t are as complex as a real-life scenario. All demo scenes I’ve seen converted to Nanite meshes performed better.

It’s actually 2% faster than a 3060: UserBenchmark: Nvidia GTX 1080 vs RTX 3060
And that 48fps where is even coming from? Should run? Because every game is the same in terms of level complexity?
And since when a racing game doesn’t require the maximum amount of resources from an engine? In fact, that’s the opposite, since you need to push high speed on top of good visuals. :joy:

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