Hi once again!
I’ve finally got an update on this: I’ve ended up not trying to repro this on stock engine but figured out the issue with our modified one. It’s the difference in the TextureLODGroup setting during cooking and on the actual device, we have MaxLODSize set to 2048 while cooking and 1024 on the device (although it’s still 2048 for some other devices), and this difference causes ExpectedAssetLODBias to be non zero in Texture.cpp:1678 which leads to failed check expression few lines below.
So it seems that for textures with steaming checkbox disabled we have to have zero ExpectedAssetLODBias by design. Could you please clarify if I’m right about that?
Best regards,
Daniil.