Hey Everyone, I’d like to know how to create Neutral lighting in my scene. I’m going for a Hand-painted Scene at night. I want shadows and specular (no flat lighting).
At the moment, things are either too bright or too dark. I notice shadows are super dark and not rendering in areas (grass). Some shadows remain black even with a strong SkyLight and a bright Environment Color.
Apparently, the Environment color is not working- neither preview nor baked result. I’m unsure if this is related to the Auto Exposure (adjusted in PostProcess and WorldSettings)
Everything is light mapped and has the correct lightmap resolution. I also have a LightmassImportance.
The terrain doesn’t appear to be picking up some shadows either. It registers some rocks but not the lanterns or grass.
Any advice on getting this working? I currently have two lights: 1 Directional (Value 3; White); 1 Skylight (Value 300; Blue); 5 Points (Value 5000; Red)
PostProcess: Auto Exposure: Min/Max Brightness = 1.0; Exposure Bias = 0.0;
World Settings: Environment Color = White; Environment Intensity = 1.0
I might be missing something. Any ideas?