I’m stuck. I’ve been trying to replicate custom variables on a custom PlayerState blueprint to all other clients. But no matter what I do, my variables are not accessible on other clients. I would like, for instance, to show a custom title above all clients’ heads. These will have to be set in the PlayerState, but I have no idea how to go about and replicate/access them from other clients.
Does anybody know how to do this or maybe have an example to show?