Networking replication

Hey guys,

I’ve been struggling a bit to replicate the Pawn, so other players can see each other’s hands and head. Basically replication doesn’t work, it just mirrors my movements on every other player instance (basically I see my own movements where other players should be).

I found a work around, where I just update the transforms locally using an Event Tick and then I update the tracked transforms on the server, but I know it’s not the optimal way of doing it.
Is there a better way of making this work, or is everybody using the same workaround?