Networking print local information


I ve tried to launch a dedicated server and 2 players.
In my blueprint, in pawn side, I ve created a variable (health) with 100 in value.
Each tick, I print string this value.

When I launch game with dedicated server and 2 players : I saw in my client 3 messages each ticks (client 1 : 100, client 2 : 100, server : 100).
How can I just display information for the local client, and not from all pawn of the world?

Juste using is locally controlled node, before print