I’m pretty much out of ideas on how to solve this.
I’m trying to do, in a simple networked game, the following:
(In the server)
Spawn a BP that contains a Skeletal Mesh
Attach it to the player character and set it to follow the character’s animation (Set master pose component).
Everything works perfectly in single player, but the attached skeletal mesh does not animate in the clients – only in the server.
Here are a few screenshots of my set up. I’m not sure on what’s wrong and how to fix it. Setting the event as Multicast has exactly the same effect as setting it as server.
Can anybody help me out with this?
Thanks a lot!
This is my BP set up, in the character bp:
These are the default settings of the spawned BP
And this is the actual result: