I have tried to build sessions by server side, then search and join the session by client side. But after hosting the game, “Connection Lost” and “Received Failure” come out at the client side. Then I run some tutorial projects. None of them connects successfully. I asked some friends to try to run them with version 4.8, 4.9 and 4.10. Only one of my friend can join the hosting game. We get no idea about it.
The tutorial project we have tried:
https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/index.html?utm_source=launcher&utm_medium=ue&utm_campaign=uelearnI have spent for a week to search for solution. Some posts claim that there are hardware problems. I have also posted this questions some days before but no one respond. I don’t know if there is a bug.
The link of the posts I posted before: