I think I’ve got a good concept for my project now, but I need to know if it’s gonna work the way I’m imagining it now or if I can do something to make it work.
It’s about the networking part. I don’t know if what I want to do will be too much to handle by replication.
Think of a relatively large outdoor-world with occasional groups of buildings. I want to allow the maximum of 64 players, and AI units on top of that, maybe up to 100 or so. It would look a little bit like the Operation Flashpoint (or ARMA) games, only the world wouldn’t be that huge.
Do I have to tweak with replication-related code to make this work? Like limiting replication to anything that’s close to the individual client, if that’s possible? Although I expect this to cause other problems…
And is there a way to test on my machine how much traffic would be necessary in an actual multiplayer-game and if that can be handled?
Would be grateful for any advice before I start working on things that simply aren’t going to work or need to be done differently.