Hi, I have encountered a problem trying to integrate damage dealing in my projet, I have been watching the tutorials on Networking and I want to use the Apply Damage node running on the server to deal damage to an actor and then, during the Event Any Damage from the target actor, use the instigator to run an ‘AddExperience’ function on my pawn.
My only problem is that the Apply Damage’s Event Instigator node is the server’s pawn because Apply Damage has to be called on the server, I want to use the Client’s instigator instead but can’t find out how.
I wanted to use an Event called from the client with the client’s pawn as variable to apply the damage but the variable simply changes to the server’s pawn.
Is there any way to make this possible ?
Thank you for your help.