I’ve read a couple of threads about how to get the player to sprint. But all they do is change the Movement Speed of the CharacterMovement component. This works fine, but not in multiplayer.
How do I make the player sprint in multiplayer?
And additionally, how would I add a system that gradually reduces stamina while the player is sprinting (not while he simply holds down the button, but only while he’s actually moving while sprinting).
Thank you very much!
After looking through the interwebs for a while, I’ve found this solution and it works.
I’m posting this in case anyone else is having the same issues.
when/where do you call sprint?
Old thread, I know, but I didn’t know that stamina/sprinting system could be different in offline/online games?
Someone has to do tutorial, what is and what is not working on multiplayer games