Network Multiplayer Fundamentals - February 27 - Live from HQ

Hey, thanks for covering networking on stream guys!

Though all the info has been covered before in many places, even on stream…

I would also love to see a breakdown of how the PlayerMovementComponent handles networking, since it serves as a good example of how to do predictive networking.

It would be great to also see more advanced concepts covered, such as rollback hit detection, although the documentation might be a better place for this.

Perhaps topics such as these could be covered together with the release of the networking prediction plugin?