I am networking a simple movable character, but the replication of the client’s movement, is choppy on the server.
I have recorded the behaviour for both my own project, but also the standard FPS project.
The server is on the left and the client is on the right. Notice the choppy movement on the server (left), when I am controlling the client (right)
Watch it in 1080@60 fps
Any ideas, what is going on?