We have a list of widgets buttons but when we press them we send to all the clients even tho its not replicated.
In Unity3D they had a network.isMine that you could use to see if the client was you and only do it to you, but i cant seem to find one.
Try “IsLocallyControlled()”. This return true if the Player is not a network controlled Player. This function is also exposed to Blueprints. It is part of APawn, so you can call it in you CharacterBP.
You can also try:
IsLocalController() or IsLocalPlayerController() inside of your PlayerControllerBP. Same result.