If I have a Multicast event on my character, and I want to play a sound, can I send the sound through the Multicast Event input properties without causing problems?
It’s not like it’s sending the file over the network right? Just the reference to it, which should be pretty small, and only happen when the event is called?
Id like to avoid setting up multiple Multicast events just to play different sounds if I can. Like having a MC_PunchSound, MC_KickSound, MC_DieSound. Id rather have an MC_PlaySound, and just call that with whatever parameters I want, from the actual initial input events.
What would you say would be the best practice in this case?
Thanks for your time,