Hi,
I want to emulate bad network conditions with “Editor Preferences → Level Editor → Play → Enable Network Emulation”. However, these settings do not seem to affect my players when testing on a local machine, with one player as a listen server and one joining as client.
The hosting is done with the console command “open levelName?listen”, and the client joins with “open 127.0.0.1”.
I have set incoming and outcoming traffic latency to multiple secounds, but the client moves instantly on the server view. Also package loss does not affect the gameplay.
Is there something obvious i am doing wrong? I assume this should work in a localhost environment, and all forum entries i can find on this topic seem to have it working with no issues.
Best regards,
Florian