I’ve been struggling to find a remedy for this issue. I am new to the whole blue-printing side of things but I am alright when it comes to programming. I am enjoying using blueprint but seem to be having an issue with clients (once establishing a server connection and joining it) being able to see each other.
PlayerController looks like so:
As a programmer, what occurs to me here is that there is no where that I can see the replication of the player model to the server.
I am also processing movement in the PlayerController, like so:
My character blueprint (making use of the default StarterPack Mannequin) has the necessary replication settings (more detailed S/S available if need be):
Are you sure they are joining the session successfully? I see no reason why you wouldn’t be able to see the clients. Can you show the entire Replication tab in the details?
I’ve also included a full sized image that is far more legible than the way that blueprintue.com site translated my blueprint,but the quality is not great.
Is your project large? Any way you could share it to debug it myself? If you’re alright with that, you could copy your project folder as a backup, then delete ‘Intermediate’, and ‘Saved’ folders to reduce size, then archive it to further reduce size.
I re-created the project on Friday. I would be more than happy to share the project with you as it is very small and would really appreciate that. I get Internal Server errors if I try to view your profile, so how do I share this with you?
Ok so you weren’t hosting the session correctly. I haven’t messed with sessions in ages so I didn’t notice at first, but once I had the project in hand the problem was quickly found…
You need to open your map with the ‘listen’ option to technically ‘host’ the server.
Thanks so much for your assistance these past few days, I really appreciate it.
Hopefully I can do something worthwhile now. Sorry for the rookie oversight!