Glitching\latency on clients when moving and turning, (I attach a video) when everything is smooth on a listen server( local network by wifi ). VR expansion is used. The load on the network was checked, everything was within the normal range. The load on the CPU GPU Oculus Quest is not big. on the server as well. I am attaching the replication settings of the player’s movement component and measurements of the network load through Unreal Insights. com.v038Lager-20230717-222610.mp4 — Яндекс Диск

com.v038Lager-20230717-222610.mp4 — Яндекс Диск)