Net Cull Distance - Player Hide but Now Show Again

Hello,

I’m opening Third Person Example and set “Net Cull Distance” to 15000. And Start with 2 client and dedicated server. When I go away other client is hide but when I near later other client’s player is now shown again.

How cna I solve this problem?

Have a nice days and works…

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks