I recently followed a few tutorials and forum posts to create a neon material.
So far I have a material which glows and can look quite nice when paired with a post process volume for some extra bloom.
My issue is that the red light is not reflecting on the surrounding static meshes, which I was really hoping it would do.
It’s a completely empty level apart from my neon sign, a couple of walls and the post process volume.
Material BP and in game screenshots attached.
Any help on this would be greatly appreciated as I really can’t see where I’ve gone wrong or what else to do to get this effect,