I need some tips for VR development. I’m just adding in Occulus support to a pre-made level made for our company (with permission).
I have the Pawn all set up and movement (thumb stick locomotion, no teleport) working but i need some tips on a few things.
1: The one issue i have with movement is stopping. I would like a more “fluid” stop (if at all possible). A sudden stop is very jarring in VR i find. I have slowed the walking speed down considerably, but a sudden stop seems to me where most people get motion sick.
2: I have a step going up into a house (single step, about a foot high), but the pawn does not step up. It also “ghosts” through the walls. I’m guessing these two things are related in some way. I need a nudge in the right direction on how to fix this.
Thank you for all your help!