Need urgent help with finished map unable to publish because of unexplaniable bugs.

I’ve been building a map for months now, the map is 99% done now and ready to be published but I have some issues that makes the map not publishable.

  1. When enabling streaming on uefn, the IslandSettings gets disconnected when playing it. This would be really nice since it takes down memory usage by 50% but not 100% needed.

This is the newest and biggest issue.

  1. When trying the private published version, Hud Controllers, Timers and pop-up dialogs does not work, even though it works just fine in uefn started game just before.

What can I do? I’ve done multiple forum posts without any answer, I’ve sent in bug-reports. Starting to become very stressed and sad because I’ve been building this daily for months now and its pretty much ready to be released.

@KZRKevzter Hello! This is something that our Player Support team can investigate for you to give more information regarding those rejections. Please reach out to Epic Games Technical Support & Customer Service | Epic Games with the island code for the island being rejected. I also recommend reviewing the guidelines here for possible reasons for those rejections: https://www.fortnite.com/news/fortnite-island-creator-rules

Hello Stevie! Are you an automated bot?

My map is not being rejected, didnt write that. But vital devices of the map does not work in the private version, thats the issue.

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This is a long shot but try creating a new islandsettings and deleting the old one.
We had various issues of the islandsettings not surviving the project going through multiple updates, especially through the alpha.

Again, a long shot, hope you get your issue sorted.

We also had previous bugs where game logic would get unloaded or something due to streaming, sometimes flying from cell to cell would cause buffered device events to fire like hud messages coming up that should have fired off previously. I hope this issue isn’t persistent, I have not noticed on out recent world streaming projects.

Hello Cardin! Thanks for your answer!

Someone told me about the deletion of the islandsettings to solve the IslandSetting Disabling problem, but I didnt get a clear answer regarding what effects it could have on the map and its devices. Is it safe to delete without impactaing any of my devices/event bindings and such? I’ve done so much on the map, would be really bad if something where to reset!

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Just note down all setting you have currently is all. Nothing else you have done will be affected, all your devices, verse etc will be fine as the island settings is effectively an isolated system.

If anything was to happen you can always rollback to a previous version with URC using CMD or Powershell, but islandsettings is a non destructive system so you will be fine.

Thanks for the reply! I’ll try that regarding the “enable streaming issue”.

Do you have any idea or what I can do with the hud devices issue? Everything works fine when starting it from uefn, and the map is basically ready to be released!

Those work fine for me, make sure your hud controller is not turning UI off

The hud controller does not work at all, no settings what so ever. I’ve removed map, HP, weapons on the hud controller and everything is “stock” settings. So it does not even work. Same with hud messages, timers, etc.

Try this, removing hud controller and see if the issues persist. Make sure you don’t have another hud controller in the map as well

Hey! I removed the IslandSettings and made a new one. Tried to enable streaming again and the start button is still removed.

Can I still publish it if thats just the issue since it has auto start?