I have a snorting animal which has a particle effect blowing ‘steam’ from it’s nose. I have everything set up and for one particle effect alone it looks fine, however when I duplicate the particle they are obviously bursting at different times which isn’t ideal.
I’m wondering if anyone knows of a way to have both effects start the burst and stop at the same time with identical lifetime…
required module > make sure its set to only looped once, and if there is no delay active.
Spawn module > check if you actually have a burst active, or a rather high spawnrate.
if this doesnt solve it, show images of the aforementioned modules and perhaps the animation or blueprint that activates em.