Those are speculars (hence the “_s” at the end.
specular isnt really used in ue4 and should be replaced with “Roughness maps” in ue4.
Speculars and roughness maps are generally grayscale textures showing where light reflects more or less.
Those are speculars (hence the “_s” at the end.
specular isnt really used in ue4 and should be replaced with “Roughness maps” in ue4.
Speculars and roughness maps are generally grayscale textures showing where light reflects more or less.