Hi Guys,
I have a general question about using UE4 to make a multiplayer game.
My team want to make a simple battle royale game using ue4.
So there are two options we have now:
- Using UE4 only as client, and we plan to use an open source game server call kbengine.
- Using UE4 as both client and server.
We have known that we could use UE4 for dedicated server, but there are a lot of limitations. Like if we make battle royale game, we need to save players final result and data to database, all these part we need to add to our server on our own, since kbengine already integrated it.
But in the other, for some of the physics and damage deal calculation is easier to be done at UE4 server instead of using kbengine.
Could anyone give us some suggestion what kind of method we should use?
I really appreciate helps, sorry for my poor English.