I want to make a game, so I’m going to. I’v decided that by the end of the year I’m going to have a working proof of concept. Unfortunately I have no skills in this field, and no money for school.(or time) I know that this is not an impossibility, I just need to be pointed in the right direction. Instead of just asking a bunch of questions, I’m going to put everything I have planed in this post and will post other places as well. I would appreciate any and all advice you can offer on anything in this post.
My plan is to make an open world isometric hybrid MMORPG.(in the end) But first I want to make the Multiplayer only part of it, as this will be the proof of concept more or less.
The multiplayer only part will be a battlegrounds type game. It’s going to be a full open world isometric pixel art(or something close to it) 1vs99 with 100 people. It will be full 3D something like the Dragon Quest games on the DS how its 2D in a 3D space(or the reverse), if you played them you know what I’m going for. For the combat I want a full action RPG experience. If you have played Star Ocean Second Story that is close. I want it to be faster then that but not as fast as Diablo. The 1vs99 with 100 people will be there, but I would sell the game on would be the 4 player squad game of 25 teams. This would focus on cooperative play and your team will not survive if you don’t play roles like DPS, tank, healer, ect.
The high tension that makes PUBG and Fortnight so fun to play would still be there but in the form of only being able to see what’s on your screen, never knowing if the next step is go to reveal another player or not. If it does they will see you and most likely you will fight to the death. This does mean running will be a more viable option as well. If you can’t see them they can’t see you. Also when entering a house from the outside there will be a roof, but as soon as you inter it well turn transparent revealing the inside revealing all within it, being treasure or foes. The weapons and armor will be tears, but to keep it as fair as possible the tears will just be lobbies, as in the high strategy and skill players would want to play in the highest tear lets say gold tear. This would offer the most customisation and build variety.(once you understand how my gear will work it will make sense) The new players or those looking for a faster and easier game would play in the low(lets say white) tear. This would offer the lest build variety but easier builds to achieve.(don’t know if i explained it well enough)
The Gear will work like most battleground games. It will be found in the game randomly and lost at the end of it. All stat increases and all skills both active and passive will be on the gear itself. I think Guild wars 2 dose something like this, But I’v never played it so I can’t be sure. This is nice in two ways. One way is that each game you can play in a different way.You can switch your class any time you want. This will be nice if in a squad you lose your healer someone else can just take the gear and now they’re the healer. This will also make finding gear more interesting as you will find many swords but the skills will be different most of the time. I want the gear to be seen on the player when they have it on.(same for weapons)
Weapons and they tears. I think it will be best to just give an example instead of trying to explain it. I will use a sword as the example.
White or lowest tear. Name: Sword of Example. Stats: 1-15 Damage,Strength increase of 1-5. Active skill: Blade Beam. launches a beam from the blade that travels 15m dealing 75% damage(does not pass through sold matter)
The same for all tears but high tears will have higher damage and stat increases as well as more and high tear exclusive skills.
Gold or the highest tear of weapon. Name: Sword of Badass Example. Stats: 75-100 damage. Strength increase of 20-30. Active Skills: Blade Beam. Launches a beam from the blade that travels 50m dealing 75% Damage, adds 15% more damage for each player it passes through.(meaning if it passes through 3 players the first would be 75%, the second would be 90% and the third would be 105% damage. Spin Cut: spin in place dealing 50% damage to all enemies last tell you get hit or stop the skill by moving.
Armor will be the same but more defensive skills and the only place where there will be passive skills. Just substitute damage for defense. and strength for end.( you should get it)
This is not final in anyway as I don’t really know about this stuff. Plus I want high tear gear to be much more interesting and diverse.
The world. I want the map to be on the smaller side, but not to small. The ring of death will be and insta-kill not damage over time. And after the first ring of 5min. or so it will be continuous. This will push players faster and stop people hunting the outer parts of the ring. It will grown smaller tell it the size of one screen(what you can see). And yes it will be random. The player will spawn in the map by simply clicking the destination that they want. No one will see this and the mach well began once all have done so, or after a timer. Those that do not choose within the time limit will be kicked. If in a squad you will see where they have picked. The player can change where they have pick as long as the timer is still going.
Game Modes. I want to have the 1v99 with 100 players, and squad games of 2,3 and 4 players(maybe not 3) I then want a game mode where it is 100vs.1. Where 1 player at random will be a over powered best. and have the ability to switch from defense, offense and healing. and the 100 sole or 25 4 player squads, have to work at taking them down.(this will require play testing I’m sure)
Then later with the story mode add small types like team deathmatch, CTF, domination, ect. These modes would let you use the character from story mode(and not be every balanced I would bet) But maybe use set classes or builds?
I will do my best to run you through a match. The player would start by selecting solo or squad play. In squad you can then have a lobby for inviting friends. Then the player would select the tier they wish to play. The player Would then enter the prematch lobby, where they would select where they spawn. The match would begin. The player will spend the match looking for gear and kill opponents tell they die or are the last one standing. At the end all players will get in game currency to buy stuff in a shop like auras and what not(haven’t thought about that too much as it is not really important). I would like to add the shop with the story mode, so players that play will have a lot saved up to buy what they want(kinda like a pre-order) I would like to offer these items for real money as well. Yes so I can make profit off this game and keep adding on to it.(I will explain in the story mode part more) The shop will not be loot boxes but like what warfram has. That way if a player wants something they can just buy it.
That is what I would like to have done for a proof of concept by the end of the year. I then play to go to Kickstarter, patreon, and hopefully my own website for donations.(or get picked up by a publisher) Square Enix needs a money maker like this! Then I would like to move to steam early access once the multiplayer is up and running.(no idea the time frame on that) Then when the the story is done or a good part of it is. Go gold and out of early access and work towards more content and launching on multiple platforms.(this would be great on the switch)
That’s my plan for now. Any and all help will be very appreciated. The one question I would like to ask directly is if unreal is the right engine for this, or if another engine would suit me better but still offer all that I need for this idea. I’m not an artist and can not draw to save lives. I’m also not fluent in any type of code. But I believe that I can at least make this into a proof of concept. Then hopefully make enough money though Kickstarter and Donations that I will be able to hire experienced people and make my own little indy studio.(Maybe I want to make a company not a game)
This has been a dream of mine since I was 16(now 27) But now I have the job security, time and resources(a little money) If this is every going to happen it has to start now! This is my american dream and if a couple of dudes can make games in the 70’s in their basement with little to no knowledge of actually making a game, Then I can make one in my room in 2018.
After reading this it’s more of a sales pitch and sorry for spelling tier as tear I’m not changing it now.
I will try to get my plan for story out in this paragraph. It will be a story where you the player are a hero(no ■■■■ right) Full open world with multiple continents and multiple time periods to travel to(I hope to make time travel seamless like in that Titanfall 2 mission that was bad ■■■.(for puzzle solving and narrative reasons) This may not be possible but I could live with it as the time travel would not come into play tell the player has beaten the hole story(or so they would think) This taking a number of hours to do. This would be sold as an expansion on pc and as part of the full release on consoles. All the dlc(Different time periods) I would like to be free That is why I want a in game marketplace. The Time Travel DLC would be more so the player could change the ending of the game hopefully in different interesting ways or just be another adventurer you and your friends can go on. The game will have A.I. party members for the story witch your friends can swap in for, but they will still be in cutscenes and have dialogue throughout.(and what not) I have a lot of the main story thought out as this is the game I really have been wanting to make.(but the success of PUBG and Destiny) I think this is the best way to go about getting it made. I have to make a game that will sale, so I can cram my story(that should just be in a book) down peoples throats.
Thank You For Smoking.(Reading)