I could use some help understanding why my 3d stuff do not retain their z order when i import them inside the engine.
As you can see from my signature we are creating a 2d game and in the past month we started experimenting with a few 3d models in order to spice up Spartan a bit.
Problem is that although i am using Unreal i haven’t really worked with any 3d models prior to this(oxymoron!), and i do not know if i am doing something wrong or it has to do with paper2d and the reversed Y Axis.
On the first video you can see my model rendering inside the FBX Preview and the second one is from inside one of my levels.
Any ideas guys?
Thanks in advance!