How has this not been developed yet? A reflection and shadow pass are the most important things when it comes to visual effects. You guys would get a surge of new users from all around the world if this feature was made available.
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It’s also very useful for creating technically hybrid games with 2D-painted backgrounds combined with 3D mapping for the nav mesh and shadows. I am developing an adventure game using this particular technique and plan to migrate my entire project to Unity if version 6 does not include Shadow Catcher and a mate. I imagine a professional would be able to work around this issue, but I don’t have enough knowledge. I hope this will happen one day, because, as mentioned earlier, it opens the door to many new creative possibilities.