As VFX people, we ABSOLUTELY need a “Shadow Catcher” or “Matte Shadow” mode (call it however you want) that we can enable just by ticking a box like in ANY OTHER existing 3D softwares used for VFX…
I’ve been looking over dozen of forums dated from 2017 until today with people complaining this feature is still absent, and it’s something we really need in order to compose.
UE is PBR, which means that if you want a shadow somewhere, it has to happen for real. You can’t plop an extra shadow in where you want it. So I’m assuming it’s never going to happen?
Dude i dont think you know what shadow catcher is. the idea of this shader which is available in basically every 3D software ever existed that is allowing to have the shadow rendered without seeing the surface this shadow is casted on. for example, a sphere placed on a ground, if this material assigned to the ground, you will see the shadow of that sphere casted on invisible ground, you will only see the sphere and the shadow with invisible ground. THAT is what we need. if someone knows how to do that it would be great to share, people keep referring to composure but that is not what it is. we need to be able to render the object with its shadow without having to see the surface this shadow casted on.
I have been trying all sorts of workarounds and would love to see a shadow catcher asap. Definitely a pain working around the issue with all of the vfx / real-time motion control work. Please give us shadow catcher option in unreal engine.