Hello!
I have an Actor with some physics driven component. At some point I want grab object and move it with control. So I disable physics simulation and try moving that object by attaching it to some other Actor. Problem is that Actor is not moving. If simulation was turned off from begining everything is fine and Actor is moving as expected. Only if simulation run for some time Actor can’t be moved.
I use code:
AttachedActor->AttachToActor(AttachedGroup, FAttachmentTransformRules(EAttachmentRule::KeepWorld, true));
For attach Actor to Moving group