I am trying to make a simple multplayer level where players (including the server) start as spectator at the player start. When the server starts the game i want everyone to spawn.
But since it’s not working AT ALL, i have some questions:
- How do i solve client spectators spawning at 0,0,0 instead of the player start?
- How do i spawn all players at the same time after having spectated for a while? (i imagine looping through the player array in game state, then spawn actors for player characters and then possess them, but then why did i fill in the default pawn class in game mode if i can’t make everyone spawn as that class with 1 command?)
- How to start the match later (delayed start option in game mode)?
- How do i use match state machine functions? Is match state machine functionality still not exposed to Blueprints or something?
Thanks in advance