hi when i add material to the mesh i get this problem. can i solve it with out change the UVs in maya. have send pic of it.
You need to give more information than that, are you talking about lightmaps or the seam line? Whats the material/ textures look like?
Looking at your UV’s you have split the blade half way down which isnt good, you can see the seam in the image…keep that as one shell.